Worklog for FredMe
Worklog 1
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I' m creating a Website for the Engine : http://fredswork.webzzanine.net/public/grimwar/ That's all. Fredswork Website |
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Hello, I'm enjoyed to announce the first béta release of an FPS engine called GrimWar Engine. It 's totally enfinished but it's alrealdy operative. My friend and me have been working on it since the beginning of September. I'm coding the engine and my friend test it and he is making graphics and a game which will come later. For the moment the engine and the documentations are written in French, I am currently translating them. Some features supported : Maps; ->DirectX format, ->Each map have a definition file for setting world properties. ->Maps got three other files for placing dynamic particule effects, objects, sprites, lightings, fields of sprites ... Objects; ->DirectX format ->Indepent file definition for setting properties like the collision radius, the object effect on the player, if it's pickeable, animated by script, if the object can float or be moved or climbed ... Lightenings; ->Definition file for setting the animation and the colors of the light, the animation frames ... Particule Effects; Sprites; Weapons (of course !); The rest of the description will come soon ... Please email-me if you are interrested by the project. .... Fredswork Website |