Worklog for Schragnasher
Simple Dungeon
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the main menu, just for kicks fade in and out work, just snapshots the screen to do it. Perhaps there is a better way, but this should work for my uses. |
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so i decided to recode te buttons to use the event system, much more
elegant and useful. also finished up the game state system and can
easily switch states. working on some new interface elements now,
selection boxes and spinners for character creation. |
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Got my GUI elements in full swing, images, buttons and a fader to fade
in and out screens. Im still not certain whether or not i have my
buttons setup the best way, for now they simply call their own
respective functions when they receive a click, not sure if trying to
workout a event that triggers instead might actually be better as it
will que up instead of taking control or things. |
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So iv got alot moving right now, iv finished porting my dungeon
generation, though not completely done, iv reworked it into something
much simpler in the move to BMAX. Although i lost no abilities, only
gained. Mostly making the maps tile based instead of simply making an
array of chars. Now each tile can have properties, which will make LOS
and other effects easier, such as secret walls and dark rooms. Iv
working on my interface elements, i want a fullscreen game, so im having
to code those from scratch, which has been challenging, and im nowhere
near done. Simple buttons are difficult as i want to have odd shaped
buttons which only click when select a colored part. Simple boxes would
work out fine and easy, but i want more! Ill post screens later. |
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Ok so iv been working on this thing for a while, started it in blitz3D,
found the language to be lacking in some areas so iv switched over to
BlitzMAX. But since theres no native 3D support im making the game 2D
first run through, a 3D conversion should be simple enough later on. The
idea is simple, make a graphical roguelike. But, although im calling it
Simple Dungeon, i want it to eventually be the most complex thing i can
think up. Why? Because i want to :) Complex characters, skill use based
system, no levels. Incredibly difficult yet very powerful magic system
etc. So here i go. |