Worklog for Duckstab[o]
Concept X
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Currently fleshing out the basic character movements and level interaction 1. GripPads These slow the character down 2. ForcePads These force the character in a set direction 3. JumpPads Flexi,Rubber,Elastic They multiply bounce 0.5 , 1 ,1.5 Flexi you slowly stopbouncing Rubber you continue bouncing with a force equal to the contact Elastic your contact force increase with each hit increasing the bounce 4. GravPads These can be both good and a pain They Fire every 1-3 seconds and cause your gravity to become a random selection of the other Gravfields Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Well the Concept had worked out just as i planned. 4 different gravitys working within the same level gravity per object allows assignment to a particular gravity ....but ..somethings missing? Ding! Ding! Ding! So yesterday i sat coffee in one hand pen ;in the other and started attacking a page with pros cons .. Dang! Depth Depth Depth So i got this wonderfull idea 4 gravitys portal windtunnels but it all looked so flat okay .... mmmm ..... TV3D and so some twelve hours later i now have the base to my game :) 2.5D rendered in TV3d Physics via Box2d and a game coded by someone who is going slightly insane Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Over the past month ive had little time code so progress had been almost nil. But.... Finally.... 1. Type WShape Wshape is a static world object It is built from circle,box and poly shapes It also contains Three sprite layers (Solid) and (Deca(0,1)) Solid matches the box2d shapes, it is formed using sprites from the tilesheet Deca (0) is background sprite Deca (1) is foreground sprite the concept is Wshape will become a prefab base for the level designs. Allowing the Following add the custom shapes and decide their base type Solid Water Airfield Rubber There is no limit to the number of shapes or combinations of base types. Rotation is limited to the Wshape for the moment seperate shape orientation will be added later Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Having got a nice pointer from a member on these forums ive increased the maximum number of bodys This gives a greater flexibilty to the code base ive already established Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Have had a blast using Box2d over the last few weeks testing it to limits. And there lies the problem it is limited to a verysmall number of bodies Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Tools Programming BlitzMax 1. Blide Sp1 2. Ignition Framework 3. bah.Box2d ArtWork 1.PS6 2.InkScape 3.Gimp Audio 1.FruityLoops Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |