Worklog for Duckstab[o]

Concept X

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GameElements(Posted 2011-04-14)
Currently fleshing out the basic character movements and level interaction

1. GripPads
These slow the character down

2. ForcePads
These force the character in a set direction

3. JumpPads

Flexi,Rubber,Elastic
They multiply bounce 0.5 , 1 ,1.5

Flexi you slowly stopbouncing

Rubber you continue bouncing with a force equal to the contact

Elastic your contact force increase with each hit increasing the bounce

4. GravPads
These can be both good and a pain
They Fire every 1-3 seconds and cause your gravity to become a random selection of the other Gravfields

Window 7 Home Premium
Q6600 4*3.199Ghz
Single Nvidia G260 768mb DDR3 (Soon to be two :) )
780i XFX mobo
21 Viewsonic 16/10
4gb Ram
1.5tb harddrive

My Game Space Home Page

Pushing Boundries(Posted 2011-04-14)
Well the Concept had worked out just as i planned.

4 different gravitys working within the same level
gravity per object allows assignment to a particular gravity

....but
..somethings missing?

Ding! Ding! Ding!

So yesterday i sat coffee in one hand pen ;in the other and started attacking a page with pros cons ..

Dang!

Depth Depth Depth

So i got this wonderfull idea 4 gravitys portal windtunnels but it all looked so flat

okay .... mmmm ..... TV3D

and so some twelve hours later i now have the base to my game :)

2.5D rendered in TV3d
Physics via Box2d
and a game coded by someone who is going slightly insane

Window 7 Home Premium
Q6600 4*3.199Ghz
Single Nvidia G260 768mb DDR3 (Soon to be two :) )
780i XFX mobo
21 Viewsonic 16/10
4gb Ram
1.5tb harddrive

My Game Space Home Page

Nice to Have a little progress(Posted 2011-04-12)
Over the past month ive had little time code so progress had been almost nil.

But....
Finally....

1. Type WShape
Wshape is a static world object
It is built from circle,box and poly shapes
It also contains Three sprite layers (Solid) and (Deca(0,1))
Solid matches the box2d shapes, it is formed using sprites from the tilesheet
Deca (0) is background sprite
Deca (1) is foreground sprite

the concept is Wshape will become a prefab base for the level designs.

Allowing the Following
add the custom shapes and decide their base type
Solid
Water
Airfield
Rubber

There is no limit to the number of shapes or combinations of base types. Rotation is limited to the Wshape for the moment seperate shape orientation will be added later

Window 7 Home Premium
Q6600 4*3.199Ghz
Single Nvidia G260 768mb DDR3 (Soon to be two :) )
780i XFX mobo
21 Viewsonic 16/10
4gb Ram
1.5tb harddrive

My Game Space Home Page

Moving forward(Posted 2011-03-19)
Having got a nice pointer from a member on these forums ive increased the maximum number of bodys

This gives a greater flexibilty to the code base ive already established

Window 7 Home Premium
Q6600 4*3.199Ghz
Single Nvidia G260 768mb DDR3 (Soon to be two :) )
780i XFX mobo
21 Viewsonic 16/10
4gb Ram
1.5tb harddrive

My Game Space Home Page

Room 101 Box2d(Posted 2011-03-17)
Have had a blast using Box2d over the last few weeks testing it to limits.
And there lies the problem it is limited to a verysmall number of bodies

Window 7 Home Premium
Q6600 4*3.199Ghz
Single Nvidia G260 768mb DDR3 (Soon to be two :) )
780i XFX mobo
21 Viewsonic 16/10
4gb Ram
1.5tb harddrive

My Game Space Home Page

The Foundation(Posted 2011-03-17)
Tools

Programming

BlitzMax
1. Blide Sp1
2. Ignition Framework
3. bah.Box2d

ArtWork
1.PS6
2.InkScape
3.Gimp

Audio
1.FruityLoops

Window 7 Home Premium
Q6600 4*3.199Ghz
Single Nvidia G260 768mb DDR3 (Soon to be two :) )
780i XFX mobo
21 Viewsonic 16/10
4gb Ram
1.5tb harddrive

My Game Space Home Page