Worklog for Duckstab[o]
AreonX
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Added Preditor Trees RoseVine Vegetation Slime>RoseVine BlackBeak>Slime Falcrow>BlackBeak Viperness> Falcrow*Slime 1. Overfarming RoseVine Will Increase hostility of Slimes and reduce growth rate 2. Overfarming Slime or Low Growth +Hostility for BlackBeak / Viperness 3. Overfarming BlackBeak +Hostility for Falcrow Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Added TV_GadgetSStrip this is a spritestrip controller ie for icons and more Changed the leveling structure to balance the ability to create partys at later levels You Now need to equip a unit with a soulstone this has a max exp rate for all major stats and gives access to 1-6 tiers when leveling. A Unit can have up to 4 soulstones attached at any one time Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Started adding TV_Gadgetex which is TV_Gadget but uses uv coords to
render to screen ie any window can be made from a single image reduces
memory but more render calls ( scaling Windows) The above will make for easy grapical changes to the gui Add RenderImage() RenderText() GuiInput() These add a block renderstate and cause least amount of state changes This has added a 15% performance increase and runs like a dream Looking into adding Focus Bars into each TV_Gadget and TV_Gadgetex Made Small improvement to Mouseinput Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Added.. TV_Gadget this is a placeholder for Icons Images x,y,scale TV_PlainText this contains String,font,x,y TV_PathText this is a animation Controller for TV_PlainText TV_TabText this is a Old fastion Rpg Style Dialog Box ie one letter at a time x,y,speed AutoComplete TV_ScrollText can set nlines to be show controlled by 2 buttons TV_PagedText can set nlines npages TV_Button standard single icon button TV_ButtonOver MouseOver TV_ButtonFire OneClick then Destroy good for okay messages TV_Game_Navi TV_Window_Navi game and interface controllers Tested running 1280*1024*32 6 Windows 40 Lines of Text 10 MouseOver Button plus input reading everyframe 1140-1200 fps 680-720 with 8X AA no real frame loss when reading the inputs gonna stress test to look for bottlenecks Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Im Sticking to 1024*768 as min res supporting 1024*768 and 1280*1024 atm Started the basic ingame gui thanks to Tv3ds rollover methods it coming along nicely Still Thinking over screen realastate to allow maximum configurations and visablitly without imparring either currently im adding a modx and mody float to scale image for the different modes If the final resources used by the gui are small enough ill include Images to support each res and use modx/mody as positional variants only Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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You Move around the living world using Rts style movement ie find path to point. Partys will continue moving until they reach destination or are attacked by creatures/bandits causing you to jump to the battle map To Engage in Battle map you must have at least One main character alive. Party A has 3 main characters Party B has 6 Morphs When Party B engages in battle a signal is sent to main party characters 1-3 of these will link with the morphs allowing them take the morphs body and fight in its place.Also die in its place If all Main Characters Become Koed then Gameover If all Members in Party are Koed then the Party is Disabled and you will need to send a rescue Party to return them to a base for revival Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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The Game Is Moving in the right direction now and is taking form rapidly Levels... Ive set the Design up to use a classic grid and tile height setup but am currently looking into a adding a Beizer Terrain to give it a more upto date 3d feel (will be optional might remove later ie due to speed/fps/implementation) Main Characters... 9 and that will be the minimum (planning one adding several unlockable characters over the duration of the game) The whole concept of main characters has been overhauled to allow for a living world experience ( will cover in a moment ) Your Party SubCharacters You will be able to hire (well purchase) humaniod units from different regions of the world. These will level in the same format as main but with a few limitations. Beast/Creature How you abtain these is dependant on what/where/when you fight. Fistly you obtain a unit with no fixed species it gain experience over course of battles allowing you to teach it the ways of Beasts/Creatures Giving it the ability to change form during battle. The Living World Im Setting up the whole game around 1/8 of the whole concept world to allow for greater additions as i get time There is a main plot which needs to be forfilled but how you get there will be different every game. There is no real Limit to the number of parties,units playable on the LivingWorld as the battles are special as there is a way for main characters to control a party several regions away In The LivingWorld there are numerous buildable points letting you develope your group into an army of sorts Each of these nodes has a MaxSize giving you an option of what to create there with the correct resources,knowledge. Each Building has Possitive and negative effects on its surrounding effecting the nature of beasts and the attraction from bandit gangs. Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Ive been working over the graphics for the last few days and tweaking the art pipeline and things look on the up. pMap will be the basis of all levels and has two methods of creation LOAD&RANDOM Contains Height_Layer Item_Layer Object_Layer Static_Layer Player_Layer Enemy_Layer Neutral_Layer Ran a Stress Testscene 800 meshes 40 materials 1280*1024*32 res 8*AA Isometric Camera +Basic Gui Still 100-110 fps with 2758400 Tris Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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The Basic Slime (ie Monster) Grants 100xp Rate + 10xp Per Level So Level 1 Slime Has a XpRate 110 Your Player Grants Xploss Per Cost of Memory 10,20,40,80,160,320 These are Basic Tier Cost For White So if You Had 5 X1 White you have a Cost of 50 Cost XpRate:-Xploss = 60 A knowledge Point in any stat starts at 100 adding 50% of its Value per point ie... 100Xp = 1 Point > +150Xp = 2 Point > +225Xp = 3 Point > +337xp = 4 Point ect White adds a gain +1 per memory tier to its base stats So when using a Mnd Skill you would gain a +5 bonus Granting 65xp to Mnd Knowledge if successfull. But Only 60xp when using a skill ruled by Str Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Once again been going over the leveling style as ive become unhappy about the way it was going. The Factors Race This is a Basic Modifier of your Character It lays out your basic stats,there are going to be six races at the start opening more a you progress Available Weapons Available SkillGroups Available EquipmentGroups During your battles you gain grwth in stat knowledge due to skills use and resisting attacks. When you have gained enough knowledge you gain access to the paths of knowledge. And can select one of four to start with Warrior,White,Black and Thief This is added as a memory feat Currently im setting to maximum to 100 memory feats As well as opening new paths when improving your characters you also can gain mastery of a path this will open a higher tier in that path The Higher the Tier the better the boost but it will cost more stat knowledge to select More on the progression of paths.... Once you have reached a point in the game a new abilitiy called divine memory will become active this give you a chance to change a path for a newone or higher tier Is that all well no.. Once you have gained your 100 paths you gain a new MemoryEnchantment ability which lets you Compress your Path Knowledge ie White,White,White = grants X2 White and reopens two paths for you to gain 3 = X2 3 X2 = X4 3 X4 = X8 3 X8 = X16 3 X16 = X32 this will be the max compression So 100 memorys of X1-X32 * TotalPaths * 6 Tiers allows for a selections Each Path/Tier Grant you With Skillpoint/s Techpoint/s more on this later Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Finally got a nice pipeline working for character design ZBrush3 for a nice organic feel to the model designs plus using Zspheres allows for easy model alteration ZBrush3 > Silo2 Low level Geom alteration and UVmapping UUWRAP3d UVmapping alteration/Tweaks Silo2 > ZBrush3 PolyPainting Normal/CavityMaps PShop FineDetail Texturing > XSI For animation Nice Pose Animation Mixer good for transition of animation data between rigs > XSI to MS3d > MS3d to TVA or TVM Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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As character Level their weaknesses will become apparent.. Monsters: When ready ie level wise and available in game options for improving creatures will become available GenePool; This is a act to improve the PPL(Plus Per Level) value of a monster type ie bonus=(Slug_a_lvl+Slug_b_lvl)/2 if Stat< Bonus*0.02 then Stat:+((Bonus*0.2)-Stat) if Stat> Bonus*0.02 then Stat:-(Stat-(Bonus*0.2)) Evolve; on your first Evolve No Bonus is added so dont use 2 lvl 9999 creatures :) it only unlocks new groups if lvl50 Bat + Lvl50 Wolf =BatFang if lvl50 Wolf + Lvl50 Bat =WingWolf nice addition adding players to the group But Evolve Can do Much More it Improves GPL( Growth Per Level) of Base Monster ie bonus=(Bat_lvl+Wolf_lvl)/2 if Stat< Bonus*0.01 then Stat:+((Bonus*0.2)-Stat) if Stat> Bonus*0.01 then Stat:-(Stat-(Bonus*0.2)) Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Im Still Working on this baby but didnt go in the direction i had planned so stripped it to barebones using old as ref material 1. Overview AreonX is a game inspired by the classic rpg turn based titles. Final Fantasy Tactics Disgaea I,II PhantomBrave FF 6-12 Problem was i lost direction and its plot/flow became very linear not much fun at all to be honest Okay to the basics You have 1 Main Character ie you Human Type (1 of Six Jobs to Pick from) Several Extra Game Characters are available as the game progresses When you Set out From your Base (Which is movable ie city/country) you pick a party in the format of 1 Main always you 2 MainGame Characters (Humans Only) 1-3 Support Characters (1-3 increased by quests) (Both) 6-10 Battle Characters (6-10 increased by quests) (Both) ie Max = 1-16 Members Battle Areas Map = FreeRoam ie FFXII and PhantomBrave Style Interior = Grid Based ie Disgaea I II Style Boss = Grid or Ring Mode When Entering Map/Interior Combat Your 1-3 Main and Game Characters are placed auto on your 1st 3rd 5th turns you can set a support character Anybody with 100% callparty or Quickcall can add a player to the field (4-7 may be called to the field ie 7- number of support) at any time During Boss Maps if Ring Mode... Turn 1 (call 2 party) or (1 party 1 skill) up to 16 Members are set to Front,Middle or Back possitions when placed. Front.. 1 ATK -1 DEF -1 MAGIC +MRES -STATUS +STATRES Middle.. 0 ATK 0 DEF 0 MAGIC 0 MRES 0 STATUS 0 STATRES Back.. -1 ATK 1 DEF 1 MAGIC -1 MRES +1 STATUS -1 STATRES If Grid Mode Follows basic rules Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |