Worklog for Rambo_Bill
Worklog 1
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Just thought of a useful command: D # Delay (Millisecs) This way you could use a bunch of G commands with D commands to specifiy a recorded mouse path. Perhaps an all in one command P that specifies a path with delays. This would be good for a game like galaga or roofus. Also MX,MY should be able to be used for any coordinates to specify current mouse coordinates so that: L 1:G MX,MY:J 1 Would define a sprite that follows the mouse. |
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I have added the complete source listing to the code archives under
graphics. Hopefully someone finds it usefull :) Oh, it needs an image so
your better off downloading it here: http://www45.brinkster.com/QuickSetup/default.htm |
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Animation support added :) the SAM command works like so: Of course you can have as many frames as you'd like. A repeat of 0 means do once and stop. The delay is 100 units equal 1 second. I will probably have different AnimDelayTypes in the future. First of which would be a delay based on distance the bob/sprite has moved. Right now I'm thinking this is far enough to be usefull, so maybe I'll dump it into the code archives at this point. |
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Additions and help welcome, up to date code at below: http://www45.brinkster.com/QuickSetup/default.htm WHAT IS IT? A 2D Sprite, movement, animation engine and more. Heres an example of SAM: L 1:M 150,150,.5,.5:M 150,0,-.5,0:M 150,150,.5,-.5:J 1 That moves a sprite in a triangle.. L is a label for gotos. M means move X positions,y positions,Speed X,Speed Y. J means jump to label or goto. Thinking of adding the A (Anim) command. It would be something like: A Repeat,Frame,Delay-Frame,Delay-Frame,Delay But sound is a compelling new command too. |