Worklog for indiepath

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Paused.(Posted 2006-06-20)
Just got some major contracts for igLoader so the game is gonna have to wait! Again!

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Web application architect - cloud GURU
http://www.indiepath.com

Progress?(Posted 2006-05-09)
Gonna have to slow it down again, looks like the original version is gonna hit the shops soon and I need to prepare.

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Web application architect - cloud GURU
http://www.indiepath.com

Progress(Posted 2006-05-07)
Had slowed to a crawl but now igLoader V2 is out I can get on with the fun stuff.

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Web application architect - cloud GURU
http://www.indiepath.com

Soooper effects(Posted 2006-02-04)
Integrated the render to texture module and now have some really special transitional effects.


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Web application architect - cloud GURU
http://www.indiepath.com

IGF feedback(Posted 2006-01-14)
Whilst the original did not get into the finals I got some very positive feedback from the judges! I'm going build in some of the ideas in to this version.


====================================
Web application architect - cloud GURU
http://www.indiepath.com

SYNTAX ERROR!(Posted 2006-01-13)
Found some time today to have a play with the loading system AGAIN! Everything auto-resizes depending on the size of the GEOM puzzle. Boring, I know, but it's a step in the right direction.

Having recently learnt c++, for the igLoader project, I am having serious problems getting back into basic - me thinks I just need to relax a little and not make a mountain out of a molehill.


====================================
Web application architect - cloud GURU
http://www.indiepath.com

Too much going on.(Posted 2006-01-04)
Development Paused for a week or two.


====================================
Web application architect - cloud GURU
http://www.indiepath.com

oooh networks.(Posted 2005-12-29)
Compiling on a Mac and Windows from the network drive is cool. So far everything is cross compat, had to make sure that the input files were Littleendian though - that was a shock!

Back to work


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Web application architect - cloud GURU
http://www.indiepath.com

Music to your ears(Posted 2005-12-28)
Successfully rewrote the Sound Lib to allow for short loops to be repeated in patterns, this allows me to build whole new audio tracks from sample components as the game progresses. The patterns can also react to game events allowing for more organic sound tracks, indeed the sound track will be different everytime you play the game as it is constructed from the events you trigger.


====================================
Web application architect - cloud GURU
http://www.indiepath.com

Smooth(Posted 2005-12-27)
Double cheese layer complete. The cHeese API layer will be released as open sauce.


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Web application architect - cloud GURU
http://www.indiepath.com

Humble beginnings.(Posted 2005-12-27)
GEOM being remade with BlitzMax, every feature ever requested will go in this multi platform casual friendly baby. New Playmodes, new GFX, new Tunes - this one's gonna be an audio visual feast - Jeff Minter Style!

GEOM Deluxe is expected to be our first release to utilise igLoader as the primary delivery and licensing tool.

Website just went live : http://geomdeluxe.com

Started to port B3D modules to BMAX, tidying and OOP'ing as we go.


====================================
Web application architect - cloud GURU
http://www.indiepath.com