Worklog for indiepath
Worklog 1
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Just got some major contracts for igLoader so the game is gonna have to wait! Again! ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Gonna have to slow it down again, looks like the original version is gonna hit the shops soon and I need to prepare. ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Had slowed to a crawl but now igLoader V2 is out I can get on with the fun stuff. ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Integrated the render to texture module and now have some really special transitional effects. ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Whilst the original did not get into the finals I got some very
positive feedback from the judges! I'm going build in some of the ideas
in to this version. ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Found some time today to have a play with the loading system AGAIN!
Everything auto-resizes depending on the size of the GEOM puzzle.
Boring, I know, but it's a step in the right direction. Having recently learnt c++, for the igLoader project, I am having serious problems getting back into basic - me thinks I just need to relax a little and not make a mountain out of a molehill. ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Development Paused for a week or two. ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Compiling on a Mac and Windows from the network drive is cool. So far
everything is cross compat, had to make sure that the input files were
Littleendian though - that was a shock! Back to work ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Successfully rewrote the Sound Lib to allow for short loops to be
repeated in patterns, this allows me to build whole new audio tracks
from sample components as the game progresses. The patterns can also
react to game events allowing for more organic sound tracks, indeed the
sound track will be different everytime you play the game as it is
constructed from the events you trigger. ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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Double cheese layer complete. The cHeese API layer will be released as open sauce. ==================================== Web application architect - cloud GURU http://www.indiepath.com |
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GEOM being remade with BlitzMax, every feature ever requested will go
in this multi platform casual friendly baby. New Playmodes, new GFX, new
Tunes - this one's gonna be an audio visual feast - Jeff Minter Style! GEOM Deluxe is expected to be our first release to utilise igLoader as the primary delivery and licensing tool. Website just went live : http://geomdeluxe.com Started to port B3D modules to BMAX, tidying and OOP'ing as we go. ==================================== Web application architect - cloud GURU http://www.indiepath.com |