Worklog for Markus Rauch

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2012(Posted 2012-04-11)
I am still alive :-)
...
Making a better "short notes" tool in BlitzMax :-)

Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

2011(Posted 2011-05-21)
I use another internet provider ,
later i correct the links here ;)

Markus Rauch from Germany

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Sudoku B Max(Posted 2007-07-13)
3 Days Work after Work :-)


Markus Rauch from Germany

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3D OpenGL Include BB3D like 04.06.2006(Posted 2006-06-04)
For BlitzMax V1.20
http://www.blitzbasic.com/codearcs/codearcs.php?code=1423

Markus Rauch from Germany

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Racing Game new Pic(Posted 2006-04-11)
BlitzMax 2fast :)



Markus Rauch from Germany

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Racing Game like Carrera(Posted 2006-04-02)
(BlitzMax)
Each side of the road has a bezier spline and
i use an array for degrees to the middle of the road side .
This is a very funny game !!! :-)



Markus Rauch from Germany

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BMax Bubble Game(Posted 2005-09-14)



Markus Rauch from Germany

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3D OpenGL Include BB3D like 28.08.2005(Posted 2005-08-29)
http://www.blitzbasic.com/codearcs/codearcs.php?code=1423


Markus Rauch from Germany

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3D OpenGL Include BB3D like(Posted 2005-08-27)
New Screenshot ...
Now with Sphere/Sphere Collision detection .
Entity Translation
Little Flightsim with automatic stabilisation in Joy mode
and Rotor Sound :-)
Upload in CodeArchiv comes later ...



Markus Rauch from Germany

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3D OpenGL Include BB3D like 1.8.2005(Posted 2005-08-04)
New Version look here :)
www.blitzbasic.com/codearcs/codearcs.php?code=1423


Markus Rauch from Germany

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3D OpenGL Include BB3D like(Posted 2005-07-19)


Please look at code archive 3D Graphics Mesh
http://www.blitzbasic.com/codearcs/codearcs.php?code=1423


Markus Rauch from Germany

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Texture Tool (Code archive!)(Posted 2005-07-09)
Please look at code archive graphics bmx
http://www.blitzbasic.com/codearcs/codearcs.php?code=1410




Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

Evolution(Posted 2004-06-30)



Markus Rauch from Germany

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Pinball(Posted 2004-04-21)
Work in progress :-)

Pinball Game



Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

BB 3D IDE screenshot 12.12.2003(Posted 2003-11-26)
New BB 3D IDE
as group project .




Markus Rauch from Germany

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new update CSG Union, Subtraction, Intersect(Posted 2003-11-01)
02.11.2003
Hello ,
i haved used the new GetSurfaceBrush (BB 1.85) Function
to repaint the target mesh after cut,subtract or intersect
Please look at the code archiv if you need this :-)




Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

BallGame(Posted 2003-10-09)
With Source and without EXE

Here a Playable Demo with first Level
09.10.2003 (1.8 MB)
http://home.kamp.net/home/r15502/MR_BallGame.zip

Keys:
Space = Jump
Cursor = Move
S = Screenshoot
N = New Start
ESC = Exit

18.10.2003


GERMAN FORUM THREAD
http://blitzforum.de/viewtopic.php?p=58725#58725


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

Rollercoaster(Posted 2003-05-21)
21.05.2003
Funny Rollercoaster

REM Example BB Source Code on German Community under Project Achterbahn Download from first Page :-)
No Webspace :-(

Include a little editor for trees and the rollercoaster .

www.blitzforum.de/


Markus Rauch from Germany

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Rollercoaster(Posted 2003-04-22)
22.04.2003
Funny Rollercoaster
Example BB Source Code on German Community under Project Achterbahn
http://www.blitzforum.de/




Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

2D Images to 3D Object(Posted 2003-03-17)
17.03.2003
mask the images is finished :-)
next step is finding contures and making vertices ...
please hold the line ...


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

3D(Posted 2003-03-16)
my new project to make a 3d object from
2D images , like 3D snapper :-)

after 2 days work on weekend ...










Markus Rauch from Germany

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2D Images to 3D Object(Posted 2003-03-15)
Starting new project to make a 3d object from
2D images , like 3D snapper :-)


Markus Rauch from Germany

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BlitzBasic Importer for Anim8or (.an8) fileformat(Posted 2003-03-10)
Anim8or is a 3D modeling and character animation program !
Look at this !
http://www.anim8or.com/main/index.html

10.03.2003
First step is realy finished to load the
c like fileformat (.an8) in blitz basic types !!!
next step is to rebuild the animseq in blitz :-)


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

MeshEditor with CSG :-)(Posted 2003-01-30)
30.01.2003
Quickly included the modificated CSG Engine from David Dawkins !
Look in my Homepage for Screenshoots !!!


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

MeshEditor(Posted 2003-01-19)
19.01.2003
Writing on rotations Objects !
It works but now i must write the GUI for it :-)
Then i try the CSG Engine from David Dawkins
for easy making a hole in a wall for doors ,
windows and so on ...


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

MeshEditor(Posted 2003-01-10)
10.01.2003
I think the Cylinderical XZ UV mapping works now :-)
Source update is in my homepage ...


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

MeshEditor AND B3DX beta release(Posted 2003-01-09)
09.01.2003
Vertex lelecting and moving by mouse !
...
Look in my homepage ;-)


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

MeshEditor AND B3DX beta release(Posted 2003-01-08)
08.01.2003
Centering Mesh on Axis i want to center ,
midhandling , left , right , top , bottom .
Info on all used textures without duplicate names .
Beta release is out now ,
see link to my homepage in 3D Code Archiv .
But Cylinderical UV Mapping is not 100% finished !
Vertex manipulating comming soon ...


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

MeshEditor(Posted 2003-01-07)
01/2003
Making my Gadgets very fast as possible on display :-)
And making new viritual Window handling for Gadgets .
I think in a few days it can go public as BETA release to
get any comments about it .


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

MeshEditor(Posted 2003-01-07)
adding Planar UV Mapping
working on cylinrical UV Mapping
include INI read function to get
many default Texture paths :-)


Markus Rauch from Germany

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MeshEditor AND B3DX(Posted 2003-01-06)
01/2003

More Cameras :-)
Position Gadgets and make many more ...
New Mousepointers for Fullscreen
...

B3DX
rename my B3D format to B3DX :-)
add VertexLightning functions
add more entity infos in my B3DX file format
...


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

MeshEditor(Posted 2003-01-04)
01/2003

Cloning multiple selected Entitys to new one :-)
Genius at work ...
Including my B3D Lib (now 38 KByte) in Robot Game ...
Testing my 3D scenery in Robot Game with VertexLightning ...
COOL !!!


Markus Rauch from Germany

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MeshEditor(Posted 2002-12-28)
12/2002

adding Entitys Selectboxes
to move them all what i want :-)


Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !

B3D Library(Posted 2002-12-26)
12/2002

Writing my own B3D library to Load/Save Entitys
collections or as single in one File and so on ...
Own Entity collection and own Brush collection so
i can find the Texture back that is missing in Blitz .
Version 1.3 is only 32 KByte !
Great :-)))


Markus Rauch from Germany

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MeshEditor(Posted 2002-12-25)
Mesh Editor with 4 views .

03/2002
adding own very good spezial Menu :-)
Loading and Saving Entitys with Surface Texture !!!
Picking Entity or Surface by Mouse .
Changing Surface Texture by Menu .
Scaling UV by Menu .

12/2002
3D SelectBox .
adding own spezial Gadgets : Button , Label , TextBox .
adding Grid in views
adding real copy of entity so i can paint surfaces different

next step is glue entitys together , moving my mouse and so on ...


Markus Rauch from Germany

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PlayTheRobots(Posted 2002-11-03)
Another Project ...
Walking Robots with Hirachy Bones and limited Angles .
The Robot was direkt created in Blitz :-)
You give a Bone an Angle to move and the bone turn
until it has reach it and give a feedback that is at the
Angle and waits .
Large angle it truns fast and go slowly in end position .
The next step is a programming interface to memory
all bones positions that it can walking around :-)
Random turning the Bones are looking very good !




Markus Rauch from Germany

To write me a mail use in the subject Blitz Basic !