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NIGHTMARE TV(Posted 2004-05-04)
Hi !

We are students of a French game design & project management school (SUPINFOGAME). During our last years, we have developed a demo of a game called Nightmare TV.
Our project began in December 2003 and will finish in June 2004. We worked 2 months on pre-production (Game design, Level design, scenario, …) and 6 months on production.
We began our project on Virtools, but we have a poor framerate so we change our engine for Blitz 3D.

Genre:
Nightmare TV is a First Person Infiltration.

Synopsis:
You play a candidate of real TV show who must survive in an hostile environment full of robots. You can hack and control robots.

Level and enemies :
The game takes place in a port.
There are two type of robots:
- Flying robot
- Biped

The Team:
Sylvain AMI - Programmer
Mathieu AUDRAIN - Level Design, Lead Programmer
Christophe DELABROUHE – 3D modeler, Project Manager
Hadrien GRANDRY - 3D modeler, Sound Designer
Thomas JACQUEMIN - Level designer, Scripter
Jean Philippe MOTTIER - Game Designer, Programmer


Engine features :

- Two 3D real time render in the same Frame.
- Avi video in Player Personal Computer
- Real Time Sound FX ( Reverb, Flanger )
- Fast particle System ( Particule Candy )
- Integration of Tokamak ( Physic Entity, Ragdoll)
- Script Engine
- Control robots in First Person View
- IA based on A*
- Motion Blur, Lens Flare, Cubic environment mapping, spherical environment mapping …
- Radiosity Static lightmap ( Gile[s] )

Screenshots (WORK IN PROGRESS) :


























Audrain Mathieu