Worklog for Mathieu A
Worklog 1
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Hi ! We are students of a French game design & project management school (SUPINFOGAME). During our last years, we have developed a demo of a game called Nightmare TV. Our project began in December 2003 and will finish in June 2004. We worked 2 months on pre-production (Game design, Level design, scenario, …) and 6 months on production. We began our project on Virtools, but we have a poor framerate so we change our engine for Blitz 3D. Genre: Nightmare TV is a First Person Infiltration. Synopsis: You play a candidate of real TV show who must survive in an hostile environment full of robots. You can hack and control robots. Level and enemies : The game takes place in a port. There are two type of robots: - Flying robot - Biped The Team: Sylvain AMI - Programmer Mathieu AUDRAIN - Level Design, Lead Programmer Christophe DELABROUHE – 3D modeler, Project Manager Hadrien GRANDRY - 3D modeler, Sound Designer Thomas JACQUEMIN - Level designer, Scripter Jean Philippe MOTTIER - Game Designer, Programmer Engine features : - Two 3D real time render in the same Frame. - Avi video in Player Personal Computer - Real Time Sound FX ( Reverb, Flanger ) - Fast particle System ( Particule Candy ) - Integration of Tokamak ( Physic Entity, Ragdoll) - Script Engine - Control robots in First Person View - IA based on A* - Motion Blur, Lens Flare, Cubic environment mapping, spherical environment mapping … - Radiosity Static lightmap ( Gile[s] ) Screenshots (WORK IN PROGRESS) : Audrain Mathieu |