Worklog for Aussie
3D Snake
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Found a font i was happy with. Decided to go with a scoreboard type setup for displaying the score & high score. Made some images for the title screen & displaying information. Decided not to add any sound fx & music to this version of the game, it would take up way to much time for this version. This version was about me finishing a project by doing something i could get done in a relatively short period of time. The next version will be more complected & have a different spin on the game. I will have to create a simple world editor first so that will be the next project i work on when i get the chance. |
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Made some small ferns. Made some rocks. Finished the arena. Made a model for the snake & textures. Made a new pickup. Decided to go with a nighttime feel. |
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Today I managed to get back into it again & thought I would make an
Arena for the play area. I decided to go with a forest theme & make
the boundaries of the play area fallen trees. The outsides of the play
area will be tree ferns, small ferns, rocks & moss. So far I have managed to make some low poly tree ferns & the arena. I am pretty happy with the way they have turned out. All models have been made with Blender. Tree fern The Arena [IMG ] Aena with tree ferns added Arena in Blitz3d |
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Think i am done for the day. Added a simple high score recording system. Added a start screen with a simple menu. Added a fade out fade, fade in effect between the start screen & the game. Changed the colour of the pickups. Changed the arena floor & colour. Changed the colour of the snake & changed the head segment of the snake. Removed the collisions from the first segment of the snake, had a couple of problems with it. It's not needed with the first few body parts anyway. |
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I have been using Blitz3d now for 4 years & this will be my second
full finished project when it is done. Due to work & life I don’t
get much of a chance to get stuck right in & code often. The problem
with that for me is that it becomes a very slow learning process from
having to go back over what I have been doing in the past & trying
to figure out what I did to get something to work. The other problem I
find is that I will start making headway with something then not get
back to it sometimes for 6 months, can’t figure out what I have done
(because I haven’t commented my code) & put it in the to hard
basket. I had the thought the other day at just trying a 3d version of the old Snake game, something small, then adding my own spin on it when I get the simple part of it working nicely. I will keep posting up the code until the simple part is done then upload some images as it progresses. Hope others get something out of the code. :) Here it is as it stands. I have the snake movement to where I am happy with it & the segments being added correctly with the tail being added to the end of the body. Thanks to Midimaster & gradualcheetah. I have a scoring system, pickups & an arena with collisions working correctly. |