Worklog for angel martinez

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Starburner update(Posted 2002-09-26)
I have finished one of the big missions of the game.It is set in an island with a huge lost temple.The main character arrives in his spacecraft and he has to look for various ancient objects but many perils wait for him!
Also I am working in others minor missions and minigames you can play in the game.



Starburner(Posted 2002-09-13)
The project(you can see two early screens at Screenshots section)goes very well.Now I have a good A.I. for enemy crafts,and I have improved the general graphics(the hud,terrain textures...)
and I have implemented coloured lights.
Now I am concentrating in the "on walk" section of the game.Remember you can fly in your starship like in Rogue Squadron and also you can land (in every place)and go walking like in GTA III or in the next SW Bounty Hunter shooting your enemies in a variety of missions.


My next project(Posted 2001-11-16)
Provisional title: Starburner
It is an arcade space and surface planet shooter-sim game type like SW Rogue Squadron
-laser shooting implemented
-explosions implemented
-working on terrain and space environments
-several spaceships modelled and textured(and looking good I think)
-and the AI...I am getting in troubles here because it is so complicated...for me.