Worklog for MatthiusF

GAGE

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Initial Demo(Posted 2008-12-30)
Windows: http://www.filefactory.com/file/a009c18/n/Graphic_Adventure_Engine_exe

MacOS: http://www.filefactory.com/file/a009c74/n/Graphic_Adventure_Engine_app_zip


Current Progress and goals(Posted 2008-12-30)
At the moment I have created the basic engine and tools for creating and modifying the following rooms, walk zones, walkpoints, objects, perspective and inventory items.
data files are written to and read from for all of the above.
A simple scripting system is used to set what happens when the character moves into set zones or when particular verbs are used on inventory items or room objects.
Some of the script functions are: loadroom, setplayerpoint, addinventoryitem, removeinventoryitem, setplayershading.
Future functions will include the ability to switch walkzone or room object on or off.
The walkzones are rectangular and the joins and walkpaths for them are automatically pre-calculated and saved.
At the moment movement through walkzones is set to the middle of the join but I would like to fix this to have the walkpath go through any point of the join and particularly for it to calculate the shortest route to the final point.