Worklog for CyberHeater
Worklog 1
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Well. I've made some good progress on the editor. Stuff done. * Load track * Save track * Export b3d format * Height adjust (up/down) with smooth interpolated curves * Bank curves with smooth interpolated curves * Select track section code (to auto paint textures) todo: * define profile layout designer * autobank curves * load textures * compile multiple textures to single texture to keep track single surface. * fully implement texture paint feature * add detail texture as well * import heightmap to auto heighmap the track * simple track test mode |
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I started working on a wipeout type clone but quickly ran into problems because I didn't have any good tools to draw tracks. Searching on the web didn't yield results so I was forced to code my own. It's taken rather longer then I had hoped but have learnt a lot about Blitz and how to contruct meshes etc... This is still early but it's at a stage where I can start showing it off :) General edit mode:- 3D viewmode:- |