Worklog for Xzider
BloodBane Online
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I am going to be moving almost entirely to C++ for my game
developments. I have learned and taught myself a good deal of C++, and
am going to be using it for most projects. Blitz3D I will still use for
experimental purposes, or if I need something tested quickly. Thanks for
all the supporters on BloodBane Online, and hopefully it will come back
to life. I may make my own 3D Engine with DX9, or just go with Irrlicht/Ogre3D. |
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Sadly my external backup hard drive was accidentally reformatted (Don't
ask.). So I no longer have BloodBane Online's Source Code. |
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New screenshot of me chilling with wings testing the game. |
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New screenshot showing a little PvP: It's a bit blurry because it was converted to JPG. |
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Added: The original zone now has plants/flowers/grass - woohoo Added: Some security agaisnt memory hacking - Tested with success. Added: PvP System, you can now kill other players! Removed: Temporarily not using FastText DLL for error reasons. More coming soon. |
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Webserver moved to a new computer, but BloodBane site was not backed up
properly, so forum was lost. Sorry! Still working on BloodBane though. |
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You will all be glad to know I am working on a new battle system for BloodBane Online. Nothing special though. |
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Happy Belated New Years by the way! Added: A basic inventory system. Added: Saves character info in account database. XYZ Coords saved as well. Need to fix it some though |
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Added: Switched to FastText Engine to replace blitz's 'text' command, a lot faster! Added/Fixed: Minor code improvements. Removed: A house that caused FPS to drop by 30 when you looked at it! |
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Added: New screenshot at forums of the new revamped snow zone! Added: Minor code improvements. Revamped: Did the snow zone all over with new houses! |
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Fixed: Think I got the bug where FPS drops rapidly fixed. Reason was I
create a pivot to check character new/old position and it never
freeentity the pivot after it was done, so every time it updated player,
it made a new pivot, which ends up being alot of pivots. Thanks to
Jsoren for drawing my attention to actually look into this. Added: Delays in server code to make the server not suck up all my CPU power. Throwing a delay 10 in server's main loop does wonders. Does not make a difference in-game noticeably. Added:New skyboxs! The old one was looking kind of choppy. New screenshot at forums. |
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Happy Thanksgiving everyone! Revisions: Added: Login Security, Server checks client for a encrypted password and decrypts then checks with real password. If they do not match, player is disregarded. Fixed:Security issues. ------------------------- Things to do: Alot. Including but not limited to - NPC System ( Server-Side co-ordinate updates, AI, etc). Improved Item System. Equipment System Improved Inventory System. Better GUI. Attack system And of course, Player Versus Player! I love PvP so expect that in there too, of course, there will be a couple "safe zones" like player starting citys. But if you are agaisnt PvP please post on Suggestions forum on website, and give me some ideas. But I do try to aim it around PvE to level, but then alot of PvP. Have a great Thanksgiving. |
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Its going slow but still coming, BloodBane will not die. Added:Server Select System Added:Account Login System Added:Default character is a Dwarf for testing reasons Fixed:Minor bugs Keep on coding and have fun. |
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Havnt posted a worklog entry in a while. Things are going well, a new BloodBane Engine from scratch being built, more info at http://xelevgames.servegame.com/Site/BloodBane and screenshot at the forums. |
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New zone being designed and placed. Added: New GUI Added: HP Bar |