Worklog for Devils Child

Devil Physic Engine

Return to Worklogs

1.7 beta release(Posted 2006-10-29)
The beta has been released yesterday. It is the first version which is using the Newton physic wrapper.

Screenshot:



1.0 beta release + new wrapper(Posted 2006-10-16)
Today I released the 1.0 beta.
Download it at www.devil-engines.net !

What? 1.0 sould be final, not beta, right?
- No! 2.0 will be final, because 1.0 is the latest version which is still using BlitzODE.
Since now i will use the Newton physics wrapper which is much more better than BlitzODE.
It supports all blitz primitives and convex hulls as well.


0.3 beta release(Posted 2006-10-05)
I decided to release the first 0.3 beta today
download it on www.devil-engines.net


Expert ragdoll(Posted 2006-10-04)
I managed expert ragdoll. You can attach two physic meshes normally, or you can attach them complexly be defining two anchors.


First screenshot(Posted 2006-09-23)
After i finished successfully my great shadow system, I'm planing a new DevilSystem. The Devil Physic Engine! It is similar to easyTOK, but it isn't using Tokamak, but BlitzODE.
The screen below shows simple chains(ragdoll).
Cubes, spheres and capsules are supported. There won't be cylinders or cones supported at all. BlitzODE doesn't support them.

--Screenshot restricted--