Worklog for j-man
Worklog 1
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Player, Mesh, Light EDIT/LOAD/SAVE and improved player/animation controls are ready for testing now! Fixed a few more bugs, e.g. camera stick, etc... What feature would you all like next? http://jnoodle.com/bosgcs/BOSGCS.zip Lake City Game Creators : http://jnoodle.com/lcgc/ |
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Got
lights and player placement and control! Still needs lots of polish and
bug hunting. Load the demo level before run or you'll fall forever.... http://jnoodle.com/bosgcs/BOSGCS.zip Lake City Game Creators : http://jnoodle.com/lcgc/ |
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Oh
Yeah! We got mesh placement, rotation, scaling, coloring, collision and
saving hooked up now! Still lots of undiscovered bugs I'm sure but
definitely worth a look see. RMB selects, Shift-Drag Scales, Ctrl-Drag
Rotates, Hold "C" to pick color anywhere with mouse, APPLY will color
any mesh selected.... http://jnoodle.com/bosgcs/BOSGCS.zip Lake City Game Creators : http://jnoodle.com/lcgc/ |
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MAJOR BOSGCS PROGRESS FOLKS!!! All environmental features EDIT/LOAD/SAVE are ready for testing now. Huge improvements in intuitive controls, "Instant RUN" with New HUD Designer integrated, Variable speed edit controls, Color Pick anywhere, New water effects, ...time for a sandwich 8-) http://jnoodle.com/bosgcs/BOSGCS.zip Next we'll be completing the Mesh & Light placement and then the improved player/animation controls... Lake City Game Creators : http://jnoodle.com/lcgc/ |
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Blitz3D Open Source Game Creation System has been going strong, but after Jesse got a gf, the coding has fallen back into my lap so I've been redoing a lot of things on version 0.3, changing the editor layout, reverting to BLUI gui (I'm more familiar with it), and now taking a few detours with the NEW HUD/MENU/Credits Designer. Download: http://jnoodle.com/bosgcs/HUD2.zip After this George will be helping me with the NEW Character skeleton control module... http://gcsworld.proboards19.com/index.cgi?board=bosgcs Lake City Game Creators : http://jnoodle.com/lcgc/ |