Worklog for Nebula
Drawing the gameplay
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A boring white line might seem simple and might not even be worth
putting on the screen. Though seeing a group of animated 3d commando's
marching a single line through a large battlefield is worth seeing. The
question I could raise would be. "Why does drawing game movement make
things more interesting?" A Mousedown check and a point storage container added with a replay feature will lay the ground for great animated screens. Pencils used for drawing paths. Points in/of animated brushes for moving groups of units ontop of the paths. Draw and play games on paper. Use pencils and markers. --------- Desktop : AMD Athlon 64 3400Ghz 200GB HD 1GB DDR ATI RADEON X300SE HM 256MB Win XP MCE2005 Spyc@m M300 Voice Notepad : Celeron M 410 1.46Ghz 533 Mhz Fsb Mobile Intel 940Gml Express 60GB HDD 512MB DDR2 / www.cromdesign.nl |