Worklog for Kalisme

deKAL

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productivity stopped(Posted 2008-04-29)
Erm... I was meant to write this ages ago... I stopped work on deKAL a long time ago... My method didn't work well with blitz3d purely because of how invisable textures are still rendered.... (well, it seems)... massive slowdown.
If I get more into polygon clipping, I might have another go at it though.

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my current projects:

...*shrugs*
Learning SDL via DevC++

going to rebuild and add new features.(Posted 2006-12-06)
I'm going to start again with deKAL, and use alot of my new knowlidge from shaKAL, aswell as try and add options so that the decal can change depending on the type of decal (lets say bullet) and the surface it hits (lets say brick wall or grass lawn).
Well... I hope there's some intrest.
Cya for now :)
-Kev

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my current projects:

...*shrugs*
Learning SDL via DevC++

new goal(Posted 2006-11-24)
lol... I'm moving onto my next goal for the project and I haven't even posted a new download for my recent work...
sorry guys :(
(it's all since I don't have the internet at my current ressidence)

anywho, I'm going to add a command to make a decal wrap onto a terrain... so you can have little bullet holes and blood stains on a terrain...

Yeah... I only recently had a got look at Halo... and I enjoyed it... and I've been playing MorrowWind TONS! so I Really want to be able to take advantage of the blitz terrains.

And remember, this is all opensource... so I hope I can help benifit you too :D

I'll post an update ASAP!

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my current projects:

...*shrugs*
Learning SDL via DevC++

Finally revisited(Posted 2006-11-23)
I ended up coming across this on my desktop again...
I opened it up and fixed it to be EVEN easier to use...
now when it goes through to grab vertices, it uses "rotatemesh" to turn the mesh so the vertecies are more acurate to the in game receiver, then undoes the "rotatemesh" command by placing in -entitypitch() -esque commands...
then adds the mesh to the receiver as a child...
I'm a little worried this will cause a slow down...
More testing needed, but I'll post a new demo (with code!!!) when I make it look a little nicer :)

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my current projects:

...*shrugs*
Learning SDL via DevC++

first entry- hardly anything I guess(Posted 2006-11-05)
deKAL

I'm trying to make a nice easy to use little
library for creating decals that wrap around
objects... so this can be used for bullet holes,
blood splatters and stuff like that...

here's an early shot:


download a lil tech demo here: (comes with code... but very early)
http://www.filelodge.com/files/room17/427152/deKAL%20demo.zip

a special thanks to:
Tomas Moller & elias_t - for giving the box>polygon
collision detection to the
blitz comuntity :D

Get the required *.decls & *.dll to work with this at:
www.blitzbasic.com/codearcs/codearcs.php?code=1191

or:
www.freewebs.com/elias_t/tribox_dll.zip

well... I hope this works out.
-Kevin Amos Laherty

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my current projects:

...*shrugs*
Learning SDL via DevC++