Worklog for Duckstab[o]
Codename DominoXL
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The Extreme Tests have given me a good insight into the do/dont's of Newton So the Target for the Next Test is to set up a very basic level it will be a collection of platforms with emptyspace the target is to make a chain from the Hammer all the Way to the Button Alongside my testing ive been working on two placement gizmo's 1. Single Click to place use buttons to move/rotate 2. Line Click two Points creates a line of dom's from point 1 to 2 and facing point 2 What is the Hammer ? This currently is a level Object with the press of space bar an UpVector on a Pivoting Hammer is Destroyed causing the hammer to fall ie starting a Domino chain Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Next build completed TestScene 1 FloorPlane 1935 Dominoes + 1935 Physics Bodys 8 falling Dominioes active Similation Resolution = 1680*1050 FPS Max = 170fps FPS Average = 150fps FPS Min = 40fps* *heavy placement A test platform for im working on now locking the Fps to 60fps and logic120 Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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After having reviewed the Fps on earlier tests in going to limit the engine to 900 active physics bodys TestScene 1 FloorPlane 900 Dominoes + 900 Physics Bodys active Similation Resolution = 1680*1050 FPS Max = 430fps FPS Average = 270fps FPS Min = 40fps* * due to poor placement of Doms started 9 chains at once Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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First Tests are Complete 1 FloorPlane 1 Domino Mesh 7056 Duplicate Meshes 2 Textures Resolution = 1680*1050 FPS = 65 Resolution = 1280*1024 FPS = 70 Resolution = 1024*768 FPS = 73 This is a Good indication that the Bottle neck here is the number of instances in memory Test 2 1 FloorPlane 1 Domino Mesh 1764 Duplicate Meshes 2 Textures Resolution = 1680*1050 FPS = 308 Resolution = 1280*1024 FPS = 344 Resolution = 1024*768 FPS = 330 Test 3 1 FloorPlane 1 Domino Mesh 7056 Duplicate Meshes not in view 2 Textures Resolution = 1680*1050 FPS = 267 Resolution = 1280*1024 FPS = 267 Resolution = 1024*768 FPS = 267 Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Ive Created a Mesh_Manager to control loading and creation of needed Geometry Also the first template for StaticMeshes is in place The engine looks for the Model using Mesh_Manager and Creates a new instance ready for adding physics Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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The First Design will be a Graphical Simulation Then progressing to add a placement Gui working toward a playable demo with achievements and targets A five Level 5 demo and 5 part introduction should be enough Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
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Project DominoXL Test Rig OS :: Window 7 HomeEdition GRAPHICS :: GTX260 768mb PROCESSOR :: Q6600 clocked to 2.9ghz RAM :: 4GB DDR RESOLUTIONS :: (1680^1050) (1280^1024) (1024^768) AA :: (None Two Four) Im Planning on trying in several screen setups to balance framerate and physicsrate to get the best performance Currently i will be building these as fullscreen apps but will consider going the windowed route if resolution becomes a factor .. Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |