Worklog for Duckstab[o]
Physics Game
Return to Worklogs
| ||
Added Three Types of Rocket TriggerRocket is Given a single one_Key press statement and continues until exausted RemoteRocket is given a single or list of keys when pressed is on of when released (This allow for you to define combinations of rocket activation) ACCRocket is the Same as Remote but allow the slow accumilation of force to apply this also disipates when no keys are held Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
| ||
During Play you will control 4 characters (More in the future) These act as Joints,Materials,Motor Forces Using these and the materials available in the sandbox level the concept is to build a vehicle/machine to reach target points within the area and forfill objectives ( Point in Space ) ( Item Destruction ) ( Area Destruction ) ( Gain Material,vehicle,Machine) ( More to come ???) Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
| ||
The Game Will be a mostly of a sandbox desgin Primitives There will be a Huge number of Materials for use in the Game these cover from most of your household objects to heavily industrial materials Joints. These cover Fixed Joints Single Double and FreeForm Rotation joints Remote Joints Motion This is a collection of reallife design motor and equipment Plus unique designs from me (hope to store community models soon :)) Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |
| ||
1.Physics Engines = Newton SDK 2.Graphics Engines = Tv3d 3.Language = Blitzmax Window 7 Home Premium Q6600 4*3.199Ghz Single Nvidia G260 768mb DDR3 (Soon to be two :) ) 780i XFX mobo 21 Viewsonic 16/10 4gb Ram 1.5tb harddrive My Game Space Home Page |