Worklog for iroker

Kart Racing Tests

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Screen Space Ambient Occlusion Shader Test(Posted 2008-12-06)
the same method like the crysis engine, using a depth texture to extract and save the occluded regions in a texture which is blurred (in a second shader pass) and applyed to the final render.
like:


Depth Texture to Grayscale occlusion:


this blurred:


plain render:


applyed to final pass:


Windows XP SP2 on AMD Phenom II X4 940 /ATI RADEON 4870X2
Windows XP SP2 on AMD Athlon II X4 620 /ATI RADEON 5770

Editor(Posted 2008-09-23)
Working on the Racing Engine Editor which i use for the KRT.


Windows XP SP2 on AMD Phenom II X4 940 /ATI RADEON 4870X2
Windows XP SP2 on AMD Athlon II X4 620 /ATI RADEON 5770

Release 0.21a(Posted 2008-05-05)
Some Pic:




Please try and give me some Feedback (for Credits: Readme.txt)

http://www.iroker.com/KRT/KRT_0_21a_FULL.zip

your Comments here: http://www.blitzbasic.com/Community/posts.php?topic=77829

Windows XP SP2 on AMD Phenom II X4 940 /ATI RADEON 4870X2
Windows XP SP2 on AMD Athlon II X4 620 /ATI RADEON 5770