Worklog for iroker
Kart Racing Tests
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the same method like the crysis engine, using a depth texture to
extract and save the occluded regions in a texture which is blurred (in a
second shader pass) and applyed to the final render. like: Depth Texture to Grayscale occlusion: this blurred: plain render: applyed to final pass: Windows XP SP2 on AMD Phenom II X4 940 /ATI RADEON 4870X2 Windows XP SP2 on AMD Athlon II X4 620 /ATI RADEON 5770 |
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Working on the Racing Engine Editor which i use for the KRT. Windows XP SP2 on AMD Phenom II X4 940 /ATI RADEON 4870X2 Windows XP SP2 on AMD Athlon II X4 620 /ATI RADEON 5770 |
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Some Pic: Please try and give me some Feedback (for Credits: Readme.txt) http://www.iroker.com/KRT/KRT_0_21a_FULL.zip your Comments here: http://www.blitzbasic.com/Community/posts.php?topic=77829 Windows XP SP2 on AMD Phenom II X4 940 /ATI RADEON 4870X2 Windows XP SP2 on AMD Athlon II X4 620 /ATI RADEON 5770 |