Worklog for Grovesy
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I haven't posted for a while (been busy with work and moving house),
but i am now planning on moving ClearMapper over to BlitzMax so that i
can take advantage of the Opengl graphics and the whole OOP way of
coding (I have always prefered OO languages). Again, andone interested in helpping with a new platformer then give us a shout. My new email is chris@... Cheers --------------------------------------- Starting to code in 3-Dimensions!!!! "Who first realised that you could get milk from a cow?... And what did he think he was doing to start with?" :-$ |
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This is my first update on the progress of ClearMapper (Working title) ClearMapper is about 60% complete I have finished implementing the 3 tile layers (Background, ForeGround and MidGround) I have also implemented a route that allows you to select and place mutiple tiles. I am currently working on a way to allow users to import their own objects so they create levels for their own games with my editor. I hope to have a website created soon with more information and screenshots. Also, I will, very soon, be looking for some help implementing the game that i originally started to create this editor for. Anyone with some 2D platform programming skills wanting to find out more and/or help please contact me. Anyone wishing to contact me are more then welcome. cgroves@... Catch you soon ;) --------------------------------------- Starting to code in 3-Dimensions!!!! "Who first realised that you could get milk from a cow?... And what did he think he was doing to start with?" :-$ |