Worklog for Ice9

Worklog 1

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WaveCandy(Posted 2001-12-20)
I meant to get more done on wavecandy this week but as problems always arrise.... Windows 98 became unstable. I blame it on IE 6's assumed compatibility with XP and 2000 and oh yeah win98 also snicker snicker... It didn't like my system. So I had to reinstall 98.

All is well now and finally I can finish WaveCandy hopefully before Xmas.



WaveCandy(Posted 2001-12-15)
-All file loading and saving is in with popup menus.
-finished the presets menu.
-Added rightclick pop up description of every control and button.
-created a fish flying model.

Todo:
-4 textures for sun moon sprite.
-a blimp and primitives for flying models.
-maybe a city scape for the blimp models.
-5 wave,macro and detail textures for the wave to match the environments.
-Create popup for save "Only in full version"

I am almost finished. I hope to have a blitz forum public beta ready this weekend or next week.



WaveCandy(Posted 2001-11-28)
-Optimize most slider variables to eventually make them all dynamic with the data

-Created graphics settings menu functions and linked with main program.

tonight I'll continue cleaning up to prepare for the saving of all preset values. Expect a demo soon.



Wavecandy(Posted 2001-11-27)
-added frequency modification sliders for each wave origin.

-added particle sliders for chaning the particle system params.

-added a file format for the loading of multiwave translation configuration.

-added all of texture, object and sprite loading menus.

-removed alpha slider ... it was causing problems with water plane alpha.

finaly seeing the light at the end of the tunnel
I'll work on a resolution and configuration popup and preset saving tonight.



WaveCandy(Posted 2001-11-26)
After a brief hiatus from coding I'm working again. I've added a file loading function and cleaned up alot of the code preparing to create a save file archictecture. There are quite a few variables to save and load. Parsing is going to be a pain. Most of the models are done, some I may replace with better. I'm still whacking out textures but I'll probably do more textures once I can save what I'm creating to a preset. I'm debating on loading a set of presets at once as well as loading individual presets.



WaveCandy(Posted 2001-11-17)
Currently adding file loading and saving as well as creating models and textures for the environment. I plan a public beta before christmas.