Worklog for Eikon
Downland
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¤ Water drops are now positioned using an image ¤ level.png is scanned for green pixels, then drop positions are placed in an array ¤ Drop behavior slowed down for levels, speed up for title screen ¤ Character graphics ripped ¤ Miner character added ¤ Miner is animated, can walk left/right ¤ Miner can jump ¤ Debug information added ¤ Color.bb modified, reverse palette versions added for all current images ¤ Switch added in game that lets user select color palette * Drop layout for chamber 0 using image technique complete Eiksoft: Wii Flash Games |
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¤ Title screen graphics ripped ¤ Title screen edited to show remake information ¤ Chamber 1 graphics ripped ¤ Chamber 2 graphics ripped ¤ Chamber 3 graphics ripped ¤ Chamber 4 graphics ripped ¤ Color.bb created to resave ripped graphics with proper color palette ¤ Downland.bmx created ¤ Original 256x192 background graphics scaled x 3 and centered in 800x600 ¤ Water drop graphics ripped ¤ Object type created to handle falling water drops ¤ Water objects speed adjusted to match original fall speed ¤ Drops have two stages, quivering and falling ¤ Drop layout for title screen begun ¤ 13 drops correctly positioned, title screen drop layout complete ¤ Collision detection between water drops and the level added Eiksoft: Wii Flash Games |