Worklog for Eikon

Downland

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2(Posted 2007-12-13)
¤ Water drops are now positioned using an image
¤ level.png is scanned for green pixels, then drop positions are placed in an array
¤ Drop behavior slowed down for levels, speed up for title screen
¤ Character graphics ripped
¤ Miner character added
¤ Miner is animated, can walk left/right
¤ Miner can jump
¤ Debug information added
¤ Color.bb modified, reverse palette versions added for all current images
¤ Switch added in game that lets user select color palette
* Drop layout for chamber 0 using image technique complete



Eiksoft: Wii Flash Games

1(Posted 2007-12-11)
¤ Title screen graphics ripped
¤ Title screen edited to show remake information
¤ Chamber 1 graphics ripped
¤ Chamber 2 graphics ripped
¤ Chamber 3 graphics ripped
¤ Chamber 4 graphics ripped
¤ Color.bb created to resave ripped graphics with proper color palette
¤ Downland.bmx created
¤ Original 256x192 background graphics scaled x 3 and centered in 800x600
¤ Water drop graphics ripped
¤ Object type created to handle falling water drops
¤ Water objects speed adjusted to match original fall speed
¤ Drops have two stages, quivering and falling
¤ Drop layout for title screen begun
¤ 13 drops correctly positioned, title screen drop layout complete
¤ Collision detection between water drops and the level added

Eiksoft: Wii Flash Games