Worklog for Stickman
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//RB2010r5 ;// Declare Variables ; Dim Xdegrees , Ydegrees , vertices , triangles as integer ; Dim v1,v2,v3,v4 as integer // v4 is an additive for keeping count ; Dim X# , Y# , X# , Ysegs , Xval as double ; Dim d , k , e , q as integer // For system use mesh=CreateMesh() surf=CreateSurface(mesh) ; // Xval= 360/Xsegments ;// Add Vertices____________________________________________________________________________________|VERTICES ;// Add Top Center Vertex first if Solid If Solid=True Then AddVertex ( surf , 0 , Scale , 0 ) End If Ysegs#=(Scale/Ysegments)*2 y#=Scale ;// Add Outer Boundry Vertices For Ydegrees# = 0 To Ysegments ;Step Ydeg For Xdegrees#=0 To 361-Xval Step Xval x#=Cos(Xdegrees) * Scale z#=Sin(Xdegrees) * Scale AddVertex ( surf,x,y,z ) ent(x,y,z) ;/////////////////////////////////////////////////////////////////////// ?? -KILL THIS- ?? Next y#=Y#-Ysegs Next ;// Add Bottom Center Vertex If Solid If Solid=True Then AddVertex ( surf , 0 , -Scale , 0 ) End If Vertices=CountVertices( surf ) ;// Add Triangles___________________________________________________________________________________|Triangles If Solid=True Then ;// If Solid add Top & Bottom Triangles ;//Top Triangles v1=0 For k=1 To Xsegments v2=k v3=k+1 If k>= Xsegments Then V3=1 ;// Return back to first Vertex AddTriangle (surf,v3,v2,v1) Next ;// Bottom Triangles v1=Vertices-1 For k=(Vertices-1)-Xsegments To Vertices-2 ;// 8-3 v2=k v3=k+1 If k>= Vertices-2 Then V3=(Vertices-Xsegments)-1 ;// Return back to first Vertex AddTriangle (surf,v1,v2,v3) Next End If ;// Triangulate Sides e=0 If solid=False Then e=1 ;//By Quad For k=solid To (Xsegments * Ysegments) - e q=q+1 v1=k v2=k+1 v3=k+Xsegments+1 v4=v3-1 If q>=Xsegments Then v2=k-(Xsegments-1) v3=k+1 v4=k+Xsegments q=0 End If AddTriangle( surf,v1,v2,v3 ) v2=v3 v3=v4 AddTriangle( surf,v1,v2,v3 ) Next ; // End of Code Return mesh End Function |