Worklog for joaocons

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Yes, it's another FPS...(Posted 2002-03-04)
Yeap, its another "First Person Shooter"...
I bought Blitz3D about a month ago, and decided to enbark on a project (the only way to learn something).
It's called "Omaha Assault" and it's a clone of the landing at Omaha recreated in "Medal of Honour:Allied Assault".
Everything started when I saw the spectacular "Saving Private Ryan". After that I heard that Electronic Arts would launch a game that would feature the landing, so my interest in how someone would do that increased. I bought the game and its a greeeeaaat game!
After that I begun to wonder if it was possible to do something like that in Blitz3D and so, here I am fighting with the number of frames per second and lots of objects...
I plan to release it as Open Source Code.I learning a few things with it and sometimes we have to give something back to the community (in this case, this good community of Blitz3D users).
What is already done:
- 80% of the AI (using a kind of "finite state machine")
- different types of guns
- atmosferic sound
- scenario definition is kept in a separated file

What is not done:
- better models and graphics (right now i'm concentrating in the AI)
- mortar and explosion effects
- bullet tracer effects
- increase to the maximum the number of 'live' objects (now, is just 40 soldiers)

I'll post some screenshots when available.

For any contacts/sugestions/discussions, just send a email to jconsciencia@...

See you!

Joao Consciencia (alias JonasRaptor)


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aka JonasRaptor,with a GeForce2 32MB,PIII 800Mhz,128 MB ram