Worklog for starfox
Worklog 1
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I've been working on two games at the current time that I am quite excited about. Raccoon Chronicles, a zelda3 style action-adventure that won't be finished anytime soon. And Tangent Gems (Tentative title), a pseudo 3d puzzle style game, that is very similar to Sonic's Blue Sphere game. Here is an early picture from Raccoon Chronicles, showing off multiple levels(and layers), animated tiles, script engine, and music. And a really really early picture of Tangent Gems, showing off the 3d grid. It should be done before the end of fall Baaaa to the bone X3! Visit Dawkins Creations Sometime |
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I've been working on a program that can create bones and animation.
I've been using Lightwave for that, but since Tom's Lightwave Exporter
only supports one surface without any configurations I decided to make
my own program:) It is going pretty well and can import all geometry
formats that blitz can import(.x,.3ds,.b3d) and can export .b3d with
everything included! Here's a snap from it: And here is where the download should be availiable(sometime) The Bone Collector It's complete, just needs a few touches:) Baaaa to the bone X3! Visit Dawkins Creations Sometime |
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Internet Blitz is almost ready for release, yes it is another UDP
Internet Program, but has more than meets the eye. I set it up to work
like DirectPlay so you don't need to modify your code that much, it is
very simple and small. All I need to do, is to get it to work with the
netgame.bb that uses directplay, to use Internet Blitz. There are no max
players. The commands are: StartIBGame() (DirectPlay Name: StartNetGame) Sets up the stream of the ibgame CreateIBPlayer() (DirectPlay Name: CreateNetPlayer) Creates a netplayer and sends a message to the host that this person has joined the game DeleteIBPlayer() (DirectPlay: DeleteNetPlayer) Deletes the person StopIBGame() (DirectPlay: StopNetGame) Stops a ibgame IBPlayerName() (DirectPlay: NetPlayerName) Returns the specified ip's name IBPlayerLocal() (DirectPlay: NetPlayerLocal) Returns if a ip is local RecvIBPMsg() (DirectPlay: RecvNetMsg) Very similar to RecvNetMsg, returns true if received a net message IBMsgType() (DirectPlay: NetMsgType) Returns the type of the last message sent IBMsgData() (DirectPlay: NetMsgData) Returns the data (string) within the message SendIBMsg() (DirectPlay: SendNetMsg) Just like DirectPlay, the core of the functions sends a message IBMsgTimeOut() ;Extra command Tells when a message can timeout WriteIBString() ;Extra command Writes a string to the udpstream SendIBPacket() ;Extra command Sends a packet to the specified ip IBCopyPacket() ;Extra command Copys a packet to another packet CheckIBDatabase() ;Extra command Checks to see if a new person joined or if a joined person sends the new person a message CountIBPlayers() ;Extra command Counts how many ibplayers there are in the network All in all, I think these commands are useful when BlitzMax arrives, and we do not use DirectPlay anymore (OpenGL now) it will be a easy switch for anyone. Any suggestions email dogpile10@... Baaaa to the bone X3! Visit Dawkins Creations Sometime |
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Just added saving and loading to Animation Street Shop Beta 1.0 and it
is arriving release. Now all I have to do in beta 1.0 is to have the
edit menu for the entities. I still need some help working on Beta 2.0
because it will support a joint system that uses Blitz's CreateMesh().
Email dogpile10@.... Screenshots are up at www.blitz3d.co.uk, go there
to download a sample movie created in Animation Street Shop Beta 1.0 Baaaa to the bone X3! Visit Dawkins Creations Sometime |
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Yep, that's the name, it is going to be released in about 2 weeks or a
little more(depending on how much homework I have). The point of the
program is to make animating objects (characters,planes,terrain) a lot
easier. I will also have multiple cameras, for different viewpoints,
multiple light sources. I'll put a screenshot up, as soon as I can. Beta
2.0 will have a lot more things, but I don't want to get devoted too
quickly. Baaaa to the bone X3! Visit Dawkins Creations Sometime |