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Blitz2Java Compiler (part 2)(Posted 2004-01-20)
I've now implemented enough to conduct a proof of concept test. Here are the results! :-)






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Back with a Vengeance!

Blitz2Java Compiler(Posted 2004-01-15)
In the last year I've had this dream about being able to run my Blitz games in a web browser or downloading them with java webstart or even run them on my java enabled cell phone. Tonight I took this dream a step forward by finishing my Blitz tokenizer/parser. I now have a Blitz parse tree to work with, and can easily generate Java code for custom types, functions and statements. The compiler utilize SableCC as it's compiler compiler framework, and I'll use GF4J (GameFrame4Java) as my JDK independent graphics/audio/input framework. The compiled blitz code will run either as java applications or applet or both and in fullscreen if the JVM (need v1.4) supports it. I'm so excited right now. I'm having problems going to bed, because I want to finish this. Maybe I can use idx3d to support basic 3d functionality? Well.. let's stick to Blitz2d 2 Java as a beginning... :-)


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Back with a Vengeance!