Worklog for DRH

(Renamed) Alrea Predue, Alchemists of the floating Isle

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Apologies(Posted 2014-02-22)
I am still working on this project but I only have a demo with limited actions at the moment. I have the game setup to allow movement between areas and character creation done... that's it. I'm working on the alchemy crafting and synthesis system but it might be a while.

I have scored help in writing the area descriptions and item descriptions but he is busy and it might be a while.

So... Even though I doubt anyone is watching this/ reading this, I will apologize for taking so long.


screen shots(Posted 2013-09-20)
Demo screenshot 1

http://imageshack.us/photo/my-images/826/0lnt.png/

demo screenshot 2

http://imageshack.us/photo/my-images/89/76m7.png/

I hope they show up right...


Renamed(Posted 2013-09-20)
So I've decided to make this a game only inspired by Mana Khemia, it will now have it's own universe, characters, and plot.

I have to alter the alchemy a little but otherwise if you like mana khemia you should appreciate how this game is being inspired.

I also have the option to add elements that Mana Khemia didn't have and I'm looking into getting my text system updated for additional ability s..

I'll post more when I can give screenshots.


First post(Posted 2013-09-13)
OK, this is a work log for My new project, a text based and graphics assisted game set in the universe of Mana Khemia with mostly new characters, although some will be brought over from the original games to be teachers and of course Principle Zeppel will be in there cause I think he is funny.

This project is already at Alpha about .10% complete. I have a working character creation and most of the basics are in place. I've already set up the 15 students you can choose from to join your workshop and I'm working on the conversation menus as well as the list system that allows me to make one menu serve as many.

Anyways this game will feature a new alchemy system that borrows allot from the Mana Khemia games but also introduces new methods and ingredient altering. The combat will be a little more tactical cause its turn based in a text game. The game should still be fun though especially if graphics don't mean everything to you.

I will post a screenshot soon.

I have a working word wrap function. If anyone is interested in using it I will be glad to share the code, although it requires a type I made or slight modification.

If you are interested in the project let me know, email info on my account page.

Here is a link to a Youtube video about the Mana Khemia game on Playstation 2. The review is fairly good.

http://youtu.be/8woqTjW7rto