Worklog for Pepsi
Form3D
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It's just starting to fall together for me and got some good basic
stuff working with it. I finally got my head wrapped around the parent
child method I used. It's currently only allows 1 level of parenting...
as in you can not parent a parent form. You can have as many children as
you want. :) It may be awhile before I get a chance to come back and work more on this. For more info about it and it's source, please visit the Form3D archive link below: Form3D __________________________________________________ - ExoDev.Com - A personal game development community website! - |
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I'm working on a 3D gui as I needed something quick to use and
something I needed to have experienced for myself anyways. I want this
gui to be more modular whereas I can write the guts of it and then can
add file requestors, pulldown lists, checkboxes, etc... as added code if
I need them or not to keep the lines of code down. Anyways, thought this would be good enough to share to the public and if you want to, help add to it. It's free for you to do whatever with. To make it pixel perfect looking, I use camerapicks to help place textured quads at original screen size. In 3D, this still makes the graphics look blurry, so I simply shift the texture coords over right and down by .5 rasterisation referance: http://www.sjbrown.co.uk/?article=directx_texels Form3D: Code Archives __________________________________________________ - ExoDev.Com - A personal game development community website! - |
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Yeah, keep this post for history purposes. :) __________________________________________________ - ExoDev.Com - A personal game development community website! - |