file output on windows xna
Monkey Targets Forums/XNA/file output on windows xna
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does anyone have an example of how to write a .txt file using monkey output for xna for windows? |
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Monkey currently doesn't support file writing for XNA, but the C# code for doing such a thing would beFileStream fs = new FileStream(Application.StartupPath + "\\test.txt", FileMode.Create); StreamWriter sw = new StreamWriter(fs); sw.WriteLine("This is a test"); sw.WriteLine("This is only a test"); sw.Close(); fs.Close(); Do you need to be using XNA? |
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glfw would be fine if i could work out how to get it going. Im just looking to output data from map editor/font editor. |
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Do you have BlitzMax smilertoo? I'm not sure if the Monkey Max target supports it yet, but it would definitely be able to if it were implemented. |
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you can create txt files in glfw if you use the os module os.SaveString(s, CurrentDir() + "/lev10.txt") s being the string. i use this in a map editor and the above line saves all my data to a txt file called lev10.txt in the current directory. |
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thanks, this looks usable, all i need now is to work out how to get glfw to work. I do own bmax but i havn't seen any option for a bmax target. |
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Smilertoo : http://code.google.com/p/monkey-max/ it's a user made target :) However, it currently doesn't support the OS module, so ignore me for now! |