Thoughts on using Monkey for a XNA project
Monkey Targets Forums/XNA/Thoughts on using Monkey for a XNA project
| ||
Per chance anyone is interested, I wrote a bit about developing Ninjah using Monkey. http://chrismingay.co.uk/blog/2011/08/using-monkey-for-a-xna-project/ It sounds quite critical I know, but they are the issues I came across. |
| ||
I think that's completely fair enough. I think these teething problems are unfortunate but expected of a product as young as Monkey is. Also, you've done really well to get a game of this calibre released. |
| ||
Thanks Matt :) Yeah, I fully expect the problems I am having to be a temporary thing while Monkey finds its feet. |
| ||
Hi Chris, I think you ought to drop Mark an email pointing to your article, in case he doesn't see this thread -- you raise some valid points that probably only appear when you're coding a full-on project, and I'm sure he'd be interested in seeing some of the practical problems you've run into. |