XNA Creating huge music files
Monkey Targets Forums/XNA/XNA Creating huge music files
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~8-10mb WMA files are getting turned into 60-80mb xnb files (XNA binary files). I am assuming this is in fact a WAV file? I just built my project, without music it takes 1 minute 30 seconds. With music it took 1 hour, 23 minutes, which isn't practical as I cannot avoid content rebuilds (unless I am missing something) Anyone have any tips? |
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Am I right in thinking XNA just reserves channel 32 for music and plays it like it would any other sound? |
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If I am right, can we change Monkey to use the "song" object? http://rbwhitaker.wikidot.com/another-way-to-do-audio-in-xna |
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Any word/thoughts on this? 400mb for a game with 5 music tracks really isn't suitable for an Xbox download game, not to mention compiling taking an hour and a half |