XNA Creating huge music files

Monkey Targets Forums/XNA/XNA Creating huge music files

Raz(Posted 2011) [#1]
~8-10mb WMA files are getting turned into 60-80mb xnb files (XNA binary files). I am assuming this is in fact a WAV file?

I just built my project, without music it takes 1 minute 30 seconds. With music it took 1 hour, 23 minutes, which isn't practical as I cannot avoid content rebuilds (unless I am missing something)

Anyone have any tips?

Raz(Posted 2011) [#2]
Am I right in thinking XNA just reserves channel 32 for music and plays it like it would any other sound?

Raz(Posted 2011) [#3]
If I am right, can we change Monkey to use the "song" object?


Raz(Posted 2011) [#4]
Any word/thoughts on this?

400mb for a game with 5 music tracks really isn't suitable for an Xbox download game, not to mention compiling taking an hour and a half