Trying to access input via externs
Monkey Targets Forums/XNA/Trying to access input via externs
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Im trying to get access to the input variable in mojo.xna.cs, but having a hard time. This doesnt work: for( int i=0;i<512;++i ){ gxtkApp.input.keyStates[i]&=0x100; } If I "hack" the mojo.xna.cs and make public gxtkInput input; to be public static gxtkInput input; it works... but I dont want to do this... is there another way? https://code.google.com/p/diddy/source/browse/trunk/src/diddy/native/diddy.xna.cs |
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Would this work?gxtkApp.game.app.input.keyStates[i]&=0x100; Ill try it tonight... |
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therevills, Yes - that does work. |
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What does this do? |