No Mojo2 support?
Monkey Targets Forums/Windows 8/No Mojo2 support?
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Is this planned at all for WinRT targets? |
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Just realized why >opengl Glfw3+Angle target would be the kind of thing needed to get winrt targets working with mojo2? |
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From what I understand, OpenGL/ANGLE support is already there for "Universal Windows Apps", there's just no Monkey target for it. It probably wouldn't be too hard to get working. |
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any news? |
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In regards to Universal Apps and Angle, Microsoft seem to be talking the talk. A Universal App Monkey target sounds like a good idea once xbox Live support is added which may or may not be this year. |
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+One for this. A Monkey Angle Universal App target would rock! |
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For me this platform is a MUST HAVE actually. |
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Any news on this? |
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give me a like button! interests me too |
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You can use https://chromium.googlesource.com/angle/angle/+/master/README.md to translate your code. Github repo: https://github.com/google/angle Here an other translator: https://github.com/MSOpenTech/angle Some other solution are: https://sourceforge.net/projects/gldirect/ but i think it's only work with opengl 1. Another sulotion i found on codeplex: https://gl2dx.codeplex.com/ The best solution: Windows should support opengl ;) |
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Thanks for the links but I don't want to use any clumsy strange code translation stuff. I want a UWP target. |
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I agree with Xaron but for the sake of saying I tried I wll try visit those links malublu posted. At the end of the day it may be something I have to fall back on. Thank you, malublu. |
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no problem ;) the links can also help to make a target for UWP I read that UWP also support now opengl? Here are angle to use it with nuget: https://github.com/MSOpenTech/angle/wiki/How-To-Use-the-ANGLE-NuGet-Package |