WinPhone8 IAP?

Monkey Targets Forums/Windows 8/WinPhone8 IAP?

Raul(Posted 2014) [#1]
Until yesterday I was not interested in this platform, but last night one of my clients asked me if I could provide a buy button in our project on WInPhone8.

I was looking into the documentation and I see the MonkeyStore is only for Android and iOS.

Am I missing something or there is no support for for WP8 yet?


programmer(Posted 2014) [#2]
Supported platforms: iOS, Android, Win8/WP8. Look at https://github.com/blitz-research/monkey/blob/develop/modules/brl/monkeystore.monkey and use the latest version of Monkey.


Raul(Posted 2014) [#3]
in the documentation is still only: Android, iOS

Anyway, I was wondering what settings should we do on the WinStore also. The problem is that I am making this game for some one and I have no account. It's a mess.


programmer(Posted 2014) [#4]
http://www.monkey-x.com/Community/posts.php?topic=7838&post=77650


This release features IAP for winphone8 via the brl.monkeystore module. To set this up for testing, you'll need to create/submit a 'beta app' at the winphone8 devcenter, which involves more or less the same procedure as creating a real app. Once you've done that, make sure to set your app's 'product id' to it's devcenter id and you should be good to go for rebuilding/testing etc.

One wrinkle: if you're debugging an app and cancel a purchase - or some other 'exception' occurs - you'll get a 'first chance exception' dialog in MSVSE. Just hit continue to restart your app. This wont (shouldn't?) affect real apps - if you run the app without debugging it also fixes this. There's probably a way to turn this off in MSVSE too...