Alpha Blend bug?

Monkey Targets Forums/Windows 8/Alpha Blend bug?

Leginus(Posted 2013) [#1]
I now have to allow my game on windows 8 so I installed windows 8 enterprise evaluation edition today x64.

My part written game works fine on windows 7 and fine on windows 8 HTML5, but has some kind of alpha blending issue on windows 8 game.

I have attached a screenshot which shows the problem. Any alpha png seems to be coming out dark.




I have a link to
a similar issue regarding windows 8 which sounds something similar, but I thought it would be best to ask if anyone else is experiencing this first.

On the screenshots it is a simple png showing a jet with jet trails with alpha channel and the clouds are from particles running from timelinefx.

I have tested the code without timelinefx and it is still drawing very dark, and I have tested the clouds in the timelinefx editor on windows 8 and that is absolutely fine.

Is anyone else experiencing this? Is this a bug?

I forgot to say this is with monkey version 74a and version 76d


SLotman(Posted 2013) [#2]
I'm seeing this too. I don't think this was happening on v73 though.


Leginus(Posted 2013) [#3]
Just to let you know that this bug is now fixed very quickly by Mark.
See this post