add targets without re-compiling trans
Monkey Targets Forums/User Targets/add targets without re-compiling trans
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FYI-- I just noticed this now, but TransCC will automatically add other targets if the builder is the same as one already existing. For example, create a new stdcpp target.monkey file in a separate folder under targets: #TARGET_NAME="my stdcpp target" #TARGET_SYSTEM="stdcpp" #TARGET_BUILDER="stdcpp" "my stdcpp target" will show up without any need for re-compiling TransCC.exe. this way you can add your own main.h and main.cpp mods quite easily. |
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I noticed this too when I was dinking about with the Community Edition of the OUYA target. I Got tired of recompiling the TransCC each time I updated the monkey release. The best part is it just knows which target specifically you want and builds it correctly to it :) It is pretty nifty to have. Mark did this with the Android (OUYA) Game target too :) |
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Yup, I think it started on v7x. My targets are all independent of trans now, so any new monkey release, I just copy the folders and they are working ^_^ Would be nice to get access to TARGET_NAME inside the code, with #IFs - would help to differentiate a custom target from a default one. (Ex: I have a FirefoxOS target - which is basically the HTML5 target with some minor changes) |