Trouble running my prog on Vita (0.78f)

Monkey Targets Forums/PSM/Trouble running my prog on Vita (0.78f)

Fred(Posted 2014) [#1]
I have those working well on simulator and Vita device:
- JoyTest
- MatchUp (by the way Devolonter, very clean little game, but you could add a screen touch at the end when you ask for Press Space ;) )

But I have trouble running two (quite big) games of mine on the device.
They work well in the simulator but crash at launch on the device.
Tracing it in debug mode from PSM Studio just shows that they Die in StartGame.
Running them in release displays Unhandled Exception ... Could not load file Simple.cgx, Unsupported shader file (it is in the compiled bin/.../Application/Shaders) (and crashes PSM Studio...)

I don't know anything about Vita, any clue ?


Fred(Posted 2014) [#2]
PSM Studio don't crash if the Publishing Utilty is not running.
so I can copy this:
------------ console switched ------------
Unhandled Exception: System.IO.FileLoadException: Could not load file '/Application/shaders/Simple.cgx'
Unsupported shader file
at Sce.PlayStation.Core.Error.ThrowNativeException (Int32 error) [0x00000] in <filename unknown>:0
at Sce.PlayStation.Core.Graphics.ShaderProgram..ctor (System.String vpFileName, System.String fpFileName, Sce.PlayStation.Core.Graphics.ShaderProgramOption option) [0x00000] in <filename unknown>:0
at Sce.PlayStation.Core.Graphics.ShaderProgram..ctor (System.String fileName) [0x00000] in <filename unknown>:0
at monkeygame.gxtkGraphics..ctor () [0x00000] in <filename unknown>:0
at monkeygame.c_GameDelegate.StartGame () [0x00000] in <filename unknown>:0
at monkeygame.BBGame.StartGame () [0x00000] in <filename unknown>:0