iOS simulator doesn't run - everything else does.
Monkey Targets Forums/iOS/iOS simulator doesn't run - everything else does.
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Hi - I'm experimenting with Monkey and am v. impressed. I just have one very minor problem. I can build for Android works fine, also for iOS, no errors reported. From xCode it runs fine in both the simulator, and on a real device. However, the simulator that loads as part of the build process doesn't run the game - it loads but it won't run the app, when you try to run it from the simulated screen it just returns back to the icons screen - despite working fine from xCode. I have the latest build. |
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It is working fine for me. |
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Yep...... everything works except the Simulator. It looks like its Apple's paranoia at work again. It's no real problem, it works if I open the Xcode project and run it immediately. Might be to do with using an experimental version, maybe, and Android/HTML5/everything else works great. |
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Just check trancc ios builder. it tests path to match 1 "/Applications/Xcode.app/Contents/Developer/Builders/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app" 2 "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator.app" Real path to sim is 2 (on my Mac 10.9.2 with XCode 5.1.1 ) |
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Alas, monkey has never been able to magically launch the app on the simulator - the best it can do is stick the app somewhere the simulator can hopefully find it, and launch the simulator. Even this is a hit and miss process, and gets broken by the occasional xcode update, so I recommend just running ios apps via xcode anyway. You can switch between Monkey IDE and xcode apps, and use 'F8' on the Monkey side to update the xcode project. |
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As solution - use ios-sim (or its fork) to call iphone simulator with monkey application |