iPhone Functions - PAID WORK

Monkey Targets Forums/iOS/iPhone Functions - PAID WORK

Qube(Posted 2014) [#1]
Hi all,

I've asked this on another forum as I'm undecided (for my next game) if I will be using Monkey, GLBasic or Unity.

I'm offering paid for work if anyone can provide the following :

1.. Show the iPhone gallery and choose an image to use as a sprite / texture.
2.. Same as above but using the camera (without having to choose the taken image from the gallery).
3.. Save a sprite / texture into the iPhone gallery.
4.. In-App purchase functions (already in Monkey I believe?).
5.. Push notification functions.
6.. Native iOS keyboard functions (bring up keyboard, enter text which is returned to a string in Monkey). (not sure if this is in Monkey already?)

It goes without saying but all the above must be for the latest Monkey stable release and work with iOS7 SDK.

If anyone can provide good quality work for any / all the above then please get in touch with a price and time scale.


Goodlookinguy(Posted 2014) [#2]
I'm not interested in the work, but I should mention that 4 and 6 are already in Monkey.

For keyboard
EnableKeyboard() // opens up virtual keyboard
DisableKeyboard() // closes virtual keyboard

I believe it sends the keys immediately, like a keyboard, mouse, and touch would.

As for IA stuff, I'm not familiar with it. I just know Monkey already has it. It's in the brl module under 'brl.monkeystore'.