Trouble getting the screen size of a 4 in iPhone
Monkey Targets Forums/iOS/Trouble getting the screen size of a 4 in iPhone
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A small game app uses eng.GetCanvasHeight() to determine the screen size of the device. It seems to work properly for all the iPad/iPhone hardware types except the 4 in. iPhone, which it reports having a width of 640 instead of 1136. This is in the iOs Simulator, we don't have access to that size of device. Any help is appreciated. (EDIT: also cross-posted on the fantom forums) Here's the relevant bit of code, in case it is simply some typo: 'Create an instance of the fantomEngine and store it into the field 'eng' 'Create an instance of the fantomEngine and store it into the field 'eng' eng = New engine scrnW = eng.GetCanvasWidth() scrnH = eng.GetCanvasHeight() If scrnW = 576 And scrnH = 768 'html test mode scale = 0.75; keyTilt = 1; deviceName = "html test mode"; imFolder = "L/"; sndFolder = "OGG/"; sndType = ".ogg" EndIf If scrnW = 320 And scrnH = 480 'old iPhone scale = 1.0; keyTilt = 0; deviceName = "old iPhone"; imFolder = "M/"; sndFolder = "ACC/"; sndType = ".mp4a" EndIf If scrnW = 640 And scrnH = 960 'short retina iPhone, iPod Touch scale = 2.0; keyTilt = 0; deviceName = "short retina iPhone or iPod Touch"; imFolder = "M/"; sndFolder = "ACC/"; sndType = ".mp4a" EndIf If scrnW = 1136 And scrnH = 640 'tall retina iPhone scale = 2.0; keyTilt = 0; deviceName = "tall retina iPhone"; imFolder = "M/"; sndFolder = "ACC/"; sndType = ".mp4a" EndIf If scrnW = 768 And scrnH = 1024 'iPad 1, iPad 2, iPad Mini scale = 1.0; keyTilt = 0; deviceName = "iPad 1, iPad 2, or iPad Mini"; imFolder = "L/"; sndFolder = "ACC/"; sndType = ".mp4a" EndIf If scrnW = 1536 And scrnH = 2048 'iPad 3 retina scale = 2.0; keyTilt = 0; deviceName = "iPad 3 retina"; imFolder = "H/"; sndFolder = "ACC/"; sndType = ".mp4a" EndIf |
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In the code above you are testing for device sizes in portrait mode yet for the iPhone 5 you have the resolutions switched to landscape. scrnW = 1136 And scrnH = 640 which should be scrnW = 640 And scrnH = 1136 (iPhone 5 in portrait mode) |
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Qube: Yeah, sorry about. I tried switching W and H previously, and i guess it was still switched when i copied the code snippet. But either way it makes no difference, the app always thinks the simulated 4in iPhone is a 640 x 960 iPhone. |
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Looks like you have to supply a retina launch image. EDIT: Just tried this and can confirm that it works. Once you have 640x1136 launch image your app gets the full screen to play with. |
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... Damn, have to remind myself to click on the topic title now first to see if others have replied too. :-/ (One thing I don't like about the new forum functionality regarding searches.) |