Hello everyone! Hopefully someone can help me out with this issue I'm having.
My game compiles fine on both HMTL5 and Flash targets, however, when I go to build and test the game on my MacMini in XCode, I get a EXC_BAD_ACCESS error which points to the following method:
template<class T,class V> void gc_assign( T *&lhs,V *rhs ){
gc_object *p=dynamic_cast<gc_object*>(rhs);
if( p && (p->flags & 3)==gc_markbit ){
p->flags^=1;
GC_REMOVE_NODE( p );
GC_INSERT_NODE( p,&gc_queued_list );
}
lhs=rhs; // error here
}
EDIT: Like to add that I just noticed that 70g is the newest version and I was using 63b. Not sure if this was a bug that has since been fixed?
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