Can't compile?
Monkey Targets Forums/iOS/Can't compile?
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When I try to compile (to iOS), even the bouncy aliens sample I just get a bunch of warnings and errors... I'm using XCode 4.4 for iOS, and opening the template project on it does nothing :( Trying to compile directly on XCode, it compiles, but then when program starts I get an exception right on this line: UIApplicationMain( argc,argv,nil,nil ); This is the full console output on XCode: Can someone help me out? Edit: I narrowed it down to this function: By removing the "Mask" from all UIInterfaceOrientation(...) I am able to compile to iOS, but my game looks always in portrait mode, even if in XCode I set to landscape only?! Edit2: apparently the rotation problem only happens on iPhone 4.3 simulator - on iPhone 5 it works correctly... I'm still puzzled! |
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I've downloaded every Monkey version... version 66 doesn't have this rotation issue... but it also doesn't have the httprequester, so it's no good to me. Anyone got a clue how to solve those problems? I *really* need iOS working here! |
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I'm losing hope here :( Ignoring the iOS 4.3 problem, I've tried to keep compiling my game... but once I added brl.admob, I get the following error *after* compiling and building (Both on TED and on XCode): ld: framework not found AdSupport clang: error: linker command failed with exit code 1 (use -v to see invocation) What could possibly be the problem now?!? |
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Error fixed after installing xcode6. But still, app is locked into portrait mode on ios 4.3... =( |