iOS Touches Not Recognized
Monkey Targets Forums/iOS/iOS Touches Not Recognized
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Hi, I just got Monkey last night, and so far I really like the languages and how it integrates pretty well with most targets - even to the point that most target build sizes are reasonable. However, I was trying to get TouchDown() working with the iOS simulator when I clicked it, and it doesn't seem to be working. I know on the iOS simulator, a touch gesture is simulated through mouse drag and drops. My code is as follows. Just a simple test: Strict Import mojo Class GameApp Extends App Field x:Int Method OnCreate:Int() x = 0 Return 0 End Method Method OnUpdate:Int() x = 0 For Local i:Int = 0 Until 32 x = x + TouchDown(i) Next i Return 0 End Method Method OnRender:Int() Cls SetColor(255, 0, 255) DrawText(String(x), 0, 0) Return 0 End Method End Class Function Main:Int() New GameApp() Return 0 End Function |
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I think if you add a "SetUpdateRate 60" to the OnCreate() method, you may see something. |
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That did it, thanks. |