Font error - occuring under iOS only
Monkey Targets Forums/iOS/Font error - occuring under iOS only
| ||
I've got a game which loads three different Fonts at startup (using the Angelfont - module):font = New AngelFont() punkteFont = New AngelFont() sprechblasenFont = New AngelFont() font.LoadFont("fragen") punkteFont.LoadFont("punktestandgelb") sprechblasenFont.LoadFont("schriftinsprechblase") Later on, the three fonts are used at different places in code: font.DrawText(myText,x,y) (...) punkteFont.DrawText(anotherText, x,y) (...) sprechblasenFont.DrawText(text,x,y) This is perfectly working under Android, HTML5, Flash and Windows Phone. But when running via iOS, only the first font loaded (named "font") appears. The other two do not show up after calling DrawText. But there is also no error or warning message. What could be the reason? |
| ||
Could you send me a simple example project and I will take a look? Email address in my profile. |