Build and run directly to device?

Monkey Targets Forums/iOS/Build and run directly to device?

Difference(Posted 2012) [#1]
Can we build and run directly to device from Monkey?

Currently I build and then compile+run in xcode to test on an iOS device.

It would be nice if it can be done from Monkey.


anawiki(Posted 2012) [#2]
Yes, it would be great. To speed up things you can copy dummy Xcode project into build folder and Monkey will not compile your game in Xcode (so you avoid double compiling).

But doing it directly to device would best.


zoqfotpik(Posted 2012) [#3]
Pretty sure there is some crypto trickery that Xcode is doing related to their convoluted cert process.

You could probably make some sort of script that would do that for you. That is to say, running it through xcode so at least the process is automated.


Grey Alien(Posted 2012) [#4]
I guess there's still no way to do this? I note that monkey runs the simulator but doesn't launch the game (and anyway it's the old version of the game in the simulator). Can anything be changed to run it to device instead of the simulator? Even if it's the old version, that's kinda useful sometimes.