Build on IPod 2g donīt run

Monkey Targets Forums/iOS/Build on IPod 2g donīt run

York(Posted 2012) [#1]
Hey guys,
i use XCode 4.2 with the ios 5 sdk and if I build my game for my IPhone 4 it works well.

On my IPod 2G it finished without installing the app on the ipod.
I have added the armv 6 architecture on the build settings and i am not sure why it wonīt run. So the build seams to be ok, because it succeded.

Anyone of you can get me a tip?

Thanks


therevills(Posted 2012) [#2]
Can you see anything in the debug console when you run the game on the device?


York(Posted 2012) [#3]
i cant see anything. It seems that the debug mode never ends. It runs all the time, after building the game.


therevills(Posted 2012) [#4]
The console can be used at runtime, I found it pretty useful to debug my issues with Monkey.


Xaron(Posted 2012) [#5]
But you have the latest iOS installed on your iPod 2g (at least 3.2)? And the deployment target is set correctly to the probably lower version?


York(Posted 2012) [#6]
Thanks for your help. Now it runs without trouble.
I donīt know why, but something was wrong with my build settings.


siread(Posted 2012) [#7]
I'm seeing this problem too. Any idea what the settings problem was?

Edit: Seems I had to change the Architectures from armv7 to armv6. Valid Architectures can have both.