Publishing and Monkey References
Monkey Targets Forums/iOS/Publishing and Monkey References
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Has anyone released a Monkey game on iOS yet that can advise what changes I should make in XCode prior to submitting to Apple? Do I need to change "MonkeyGame" references in certain places, for example? Does it even matter as long as I use s a unique Bundle Identifier? |
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Check if you have all icon sizes: 57x57, 72x72, 114x114. Add following architectures in target->Build settings->Architectures: armv6 armv7 Add target->Info-> "Icon file" field with icon(57õ57) file name if you are targeting on old software versions(<3.2). If you do not want to have glossy effect on your icon, then disable it: target->Info->Icon already includes gloss effects: "YES" Add your AppID(target->Summary->Identifier) and Profile (target-> Build Settings->Code signing Identity). If you will have following error while validating build: "iPhone/iPod Touch: Icon.png: icon dimensions (0x0) don’t meet the size requirements. The icon file must be 57x57 pixels, in .png format." then set Project Settings -> Build -> Compress PNG Files to "No". |
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You might also want to restrict screen orientation to portrait or landscape only, depending on your app. |