Publishing and Monkey References

Monkey Targets Forums/iOS/Publishing and Monkey References

benmc(Posted 2012) [#1]
Has anyone released a Monkey game on iOS yet that can advise what changes I should make in XCode prior to submitting to Apple? Do I need to change "MonkeyGame" references in certain places, for example? Does it even matter as long as I use s a unique Bundle Identifier?


Arthur(Posted 2012) [#2]
Check if you have all icon sizes: 57x57, 72x72, 114x114.

Add following architectures in target->Build settings->Architectures:
armv6
armv7

Add target->Info-> "Icon file" field with icon(57õ57) file name if you are targeting on old software versions(<3.2).

If you do not want to have glossy effect on your icon, then disable it:
target->Info->Icon already includes gloss effects: "YES"

Add your AppID(target->Summary->Identifier) and Profile (target-> Build Settings->Code signing Identity).

If you will have following error while validating build: "iPhone/iPod Touch: Icon.png: icon dimensions (0x0) don’t meet the size requirements. The icon file must be 57x57 pixels, in .png format." then set Project Settings -> Build -> Compress PNG Files to "No".


GfK(Posted 2012) [#3]
You might also want to restrict screen orientation to portrait or landscape only, depending on your app.