Can't build/run reliably on iPod

Monkey Targets Forums/iOS/Can't build/run reliably on iPod

GfK(Posted 2011) [#1]
I just grabbed an iPod Touch 4G to test on, and I'm having a few problems.

I've set up all of my launch screens an icons etc, and it works OK, but when I launch the app from the iPod itself, the launch screen appears then it drops back to the home screen.

Even when launching from XCode I once got "Don't know how to run. Try 'help target'". I have no clue what that means.

I'm building it as a universal project (ipad/phone) for iOS3+. Tried for iPhone only, with same results.

Any clues what I should be looking for to resolve this?


GfK(Posted 2011) [#2]
Oh.... just discovered the crash logs in organiser. Claims it failed to launch in time. Not sure how I'm going to be able to speed it up.


MikeHart(Posted 2011) [#3]
Move your loading routines into the OnUpdate phase. You are loading to much during OnCreate.


CopperCircle(Posted 2011) [#4]
I sometimes get this error when deploying and launching from xcode, but find the app works fine if you just launch it on the device.

I normally delete and rebuild the xcode project from Monkey and check your developer certificates are correctly applied for the device.


GfK(Posted 2011) [#5]
All sorted. thanks!