Need help with InApp Purchase module
Monkey Targets Forums/iOS/Need help with InApp Purchase module
| ||
Hi I am a bit stuck with In App Purchase module. I found (it was recommended to me) a framework that handles IAP: http://blog.mugunthkumar.com/coding/introducing-mkstorekit-–-version-3/ I am trying to wrap it, but without success. I merged MKStoreKit files into one cpp file that is imported into my module, but during compile time I get some errors that I don't know how to fix them: You can download example app and full module from here: http://www.anawiki.com/flash/iap-mod.zip inapp.monkey is the file that tries to use iap.module. The zip contains original MKStoreKitV30 in subfolder. Thanks! If someone knows how to do this I can even sponsor finishing this module. cheers Roman |
| ||
OK, this shit below happens because Trans ignores #import <StoreKit/StoreKit.h>. After I manually added this framework to the project the code compiles right: Undefined symbols: "_OBJC_CLASS_$_SKPayment", referenced from: objc-class-ref-to-SKPayment in main.o "_OBJC_CLASS_$_SKPaymentQueue", referenced from: objc-class-ref-to-SKPaymentQueue in main.o "_OBJC_CLASS_$_SKProductsRequest", referenced from: objc-class-ref-to-SKProductsRequest in main.o (ok, maybe not the code above, some different, but it was returning same error) |
| ||
How do you manually add it? Edit: I see, you have to use xcode. Go to buildphases and add StoreKit to link with binary libraries. |